John McClane
Mr & Ms Pac-Man
thế mà có thằng vãi đái, kêu mình "ko biết gì đi chỗ khác chơi
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/////Weapons\\\\\ X0015
Base Weapon Enchantment +1
Requires: Caster Level 3, Craft Magic Arms and Armor feat
Ingredients: Faint Air Essence + Obsidian
Spell: Light
Base Weapon Enchantment +2
Requires: Caster Level 6, Craft Magic Arms and Armor feat
Ingredients: Faint Air Essence + Diamond
Spell: Light
Base Weapon Enchantment +3
Requires: Caster Level 9, Craft Magic Arms and Armor feat
Ingredients: Faint Power Essence + Weak Air Essence + Emerald
Spell: Light
Base Weapon Enchantment +4
Requires: Caster Level 12, Craft Magic Arms and Armor feat
Ingredients: Weak Power Essence + Glowing Air Essence + Star Sapphire
Spell: Light
Base Weapon Enchantment +5
Requires: Caster Level 15, Craft Magic Arms and Armor feat
Ingredients: Glowing Power Essence + Glowing Air Essence + Blue Diamond
Spell: Light
**Elemental**
Acid Weapon: +1d6 Acid Damage
Requires: Caster Level 10, Craft Magic Arms and Armor feat
Ingredients: Weak Earth Essence + Emerald
Spell: Melf's Acid Arrow
Flaming Burst: Adds 1d10 fire damage to Criticals
Requires: Caster Level 10, Craft Magic Arms and Armor feat
Ingredients: Glowing Fire Essence + Faint Power Essence + Fire Opal
Spell: Fireball or Flame Strike
Flaming Weapon: +1d6 Fire Damage
Requires: Caster Level 10, Craft Magic Arms and Armor feat
Ingredients: Weak Fire Essence + Ruby
Spell: Fireball or Flame Strike
Frost Weapon: +1d6 Cold Damage
Requires: Caster Level 10, Craft Magic Arms and Armor feat
Ingredients: Weak Water Essence + Star Sapphire
Spell: Ice storm
Shock Weapon: +1d6 Electricity Damage
Requires: Caster Level 10, Craft Magic Arms and Armor feat
Ingredients: Weak Air Essence + Canary Diamond
Spell: Call Lightning or Lightning Bolt
**Other**
Anarchic Weapon: +2d6 Damage against Lawful creatures
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Faint Power Essence + Faint Air Essence + Canary Diamond
Spell: Inflict Critical Wounds
Axiomatic Weapon: +2d6 Damage against Chaotic creatures
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Faint Power Essence + Faint Earth Essence + Jacinth
Spell: Inflict Critical Wounds
Defending: Adds +1 Deflection AC Bonus
Requires: Caster Level 5, Craft Magic Arms and Armor feat
Ingredients: Weak Earth Essence + Diamond
Spell: Mage Armor or Shield of Faith
Defending (Improved): Adds +2 Deflection AC Bonus
Requires: Caster Level 5, Craft Magic Arms and Armor feat
Ingredients: Glowing Earth Essence + Emerald
Spell: Mage Armor or Shield of Faith
Defending (Greater): Adds +3 Deflection AC Bonus
Requires: Caster Level 5, Craft Magic Arms and Armor feat
Ingredients: Radiant Earth Essence + Blue Diamond
Spell: Mage Armor or Shield of Faith
Holy Weapon: +2d6 Damage against Evil creatures
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Faint Power Essence + Faint Water Essence + Diamond
Spell: Cure Critical Wounds
Hunting Weapon: +2d6 Damage against Beasts
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Faint Power Essence + Faint Water Essence + Star Sapphire
Spell: Light
Keen: Doubles Threat Range
Requires: Caster Level 10, Craft Magic Arms and Armor feat
Ingredients: Weak Earth Essence, Ruby
Spell: Lightning Bolt
*BUGGED* Lucky: Adds +1 to all saves
Requires: Caster Level 5, Craft Magic Arms and Armor feat
Ingredients: Faint Power Essence + Faint Earth Essence + Obsidian
Spell: Resistance
Poison Weapon: Poison (DC 14, 1d2 Con Damage) on hit
Requires: Caster Level 10, Craft Magic Arms and Armor feat
Ingredients: Weak Earth Essence + Emerald
Spell: Poison
Unholy Weapon: +2d6 Damage against Good creatures
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Faint Power Essence + Faint Fire Essence + Star Sapphire
Spell: Inflict Critical Wounds
Weapon of Disruption: Undead must make a DC 14 Will Save or be destroyed
Requires: Caster Level 14, Craft Magic Arms and Armor feat
Ingredients: Glowing Power Essence + Glowing Water Essence + Jacinth
Spell: Undeath to Death
Weapon of Life Stealing: Vampiric Regeneration 1
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Weak Power Essence + Weak Fire Essence + Ruby
Spell: Enervation
Weapon of Life Stealing (Improved): Vampiric Regeneration 3
Requires: Caster Level 11, Craft Magic Arms and Armor feat
Ingredients: Glowing Power Essence + Glowing Fire Essence + Canary Diamond
Spell: Enervation
Weapon of Life Stealing (Greater): Vampiric Regeneration 5
Requires: Caster Level 15, Craft Magic Arms and Armor feat
Ingredients: Radiant Power Essence + Radiant Fire Essence + Beljuril
Spell: Enervation
/////Robes\\\\\ X0013
Robe of the Archmagi: Armor Bonus +5, Spell Penetration feat, Bonus Level 5, 6,
& 7 Wizard/Sorcerer Spells, Spell Resistance 20, +3
Universal Saves, Only Usable by Wizard or Sorcerer
Requires: Caster Level 14, Craft Wonderous Item feat
Ingredients: Glowing Power Essence + Radiant Air Essence + Radiant Earth
Essence + Radiant Fire Essence + Radiant Water Essence + King's
Tear + Iron Ingot + Leather Hide
Spell: Mage Armor
hài lòng chưa--------------------------------------------------------------------------------
/////Armor\\\\\ X0003
**Basic**
Base Armor Enchantment +1: Armor gains +1 Enhancement bonus
Requires: Caster Level 3, Craft Magic Arms and Armor feat
Ingredients: Faint Earth Essence + Obsidian
Spell: Light
Base Armor Enchantment +2: Armor gains +2 Enhancement bonus
Requires: Caster Level 6, Craft Magic Arms and Armor feat
Ingredients: Faint Earth Essence + Diamond
Spell: Light
Base Armor Enchantment +3: Armor gains a +3 Enhancement bonus
Requires: Caster Level 9, Craft Magic Arms and Armor feat
Ingredients: Faint Power Essence + Weak Earth Essence + Emerald
Spell: Light
Base Armor Enchantment +4: Armor gains a +4 Enhancement bonus
Requires: Caster Level 12, Craft Magic Arms and Armor feat
Ingredients: Weak Power Essence + Glowing Earth Essence + Star Sapphire
Spell: Light
Base Armor Enchantment +5: Armor gains a +5 Enhancement bonus
Requires: Caster Level 15, Craft Magic Arms and Armor feat
Ingredients: Glowing Power Essence + Glowing Earth Essence + Blue Diamond
Spell: Light
**Elemental**
Armor of Acid Resistance: Acid Resistance 10
Requires: Caster Level 3, Craft Magic Arms and Armor feat
Ingredients: Faint Earth Essence + Jacinth
Spell: Resist Energy
Armor of Acid Resistance (Improved): Acid Resistance 20
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Weak Earth Essence + Rogue Stone
Spell: Resist Energy
Armor of Acid Resistance (Greater): Acid Resistance 30
Requires: Caster Level 11, Craft Magic Arms and Armor feat
Ingredients: Glowing Earth Essence + King's Tear
Spell: Resist Energy
Armor of Cold Resistance: Cold Resistance 10
Requires: Caster Level 3, Craft Magic Arms and Armor feat
Ingredients: Faint Water Essence + Jacinth
Spell: Resist Energy
Armor of Cold Resistance (Improved): Cold Resistance 20
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Weak Water Essence + Rogue Stone
Spell: Resist Energy
Armor of Cold Resistance (Greater): Cold Resistance 30
Requires: Caster Level 11, Craft Magic Arms and Armor feat
Ingredients: Glowing Water Essence + King's Tear
Spell: Resist Energy
Armor of Electricity Resistance: Electricity Resistance 10
Requires: Caster Level 3, Craft Magic Arms and Armor feat
Ingredients: Faint Air Essence + Jacinth
Spell: Resist Energy
Armor of Electricity Resistance (Improved): Electricity Resistance 20
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Weak Air Essence + Rogue Stone
Spell: Resist Energy
Armor of Electricity Resistance (Greater): Electricity Resistance 30
Requires: Caster Level 11, Craft Magic Arms and Armor feat
Ingredients: Glowing Air Essence + King's Tear
Spell: Resist Energy
Armor of Fire Resistance: Fire Resistance 10
Requires: Caster Level 3, Craft Magic Arms and Armor feat
Ingredients: Faint Fire Essence + Jacinth
Spell: Resist Energy
Armor of Fire Resistance (Improved): Fire Resistance 20
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Weak Fire Essence + Rogue Stone
Spell: Resist Energy
Armor of Fire Resistance (Greater): Fire Resistance 30
Requires: Caster Level 11, Craft Magic Arms and Armor feat
Ingredients: Glowing Fire Essence + King's Tear
Spell: Resist Energy
Armor of Sonic Resistance: Sonic Resistance 10
Requires: Caster Level 3, Craft Magic Arms and Armor feat
Ingredients: Faint Power Essence + Jacinth
Spell: Resist Energy
Armor of Sonic Resistance (Improved): Sonic Resistance 20
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Weak Power Essence + Rogue Stone
Spell: Resist Energy
Armor of Sonic Resistance (Greater): Sonic Resistance 30
Requires: Caster Level 11, Craft Magic Arms and Armor feat
Ingredients: Glowing Power Essence + King's Tear
Spell: Resist Energy
**Other**
Armor of Arrow Deflection: Grants Deflect Arrows as a bonus feat
Requires: Caster Level 5, Craft Magic Arms and Armor feat
Ingredients: Faint Power Essence + Weak Air Essence + Jacinth
Spell: Mage Armor
Armor of Spell Resistance: Spell Resistance 14
Requires: Caster Level 15, Craft Magic Arms and Armor feat
Ingredients: Weak Power Essence + Glowing Fire Essence + Star Sapphire
Spell: Spell Resistance
Armor of Spell Resistance (Improved): Spell Resistance 18
Requires: Caster Level 15, Craft Magic Arms and Armor feat
Ingredients: Glowing Power Essence + Radiant Fire Essence + Blue Diamond
Spell: Spell Resistance
Armor of Spell Resistance (Greater): Spell Resistance 22
Requires: Caster Level 15, Craft Magic Arms and Armor feat
Ingredients: Radiant Power Essence + Radiant Fire Essence + Beljuril
Spell: Spell Resistance
Fortified Armor: Immunity to Critical Hits and Sneak Attack
Requires: Caster Level 13, Craft Magic Arms and Armor feat
Ingredients: Glowing Power Essence + Radiant Earth Essence + Blue Diamond
Spell: Banishment
*BUGGED* Invulnerable Armor: Damage Reduction 10/Magic
Requires: Caster Level 18, Craft Magic Arms and Armor feat
Ingredients: Radiant Power Essence + Blue Diamond
Spell: Stoneskin
Quick Armor: Haste (10) 3/day
Requires: Caster Level 7, Craft Magic Arms and Armor feat
Ingredients: Weak Power Essence + Weak Air Essence + Blue Diamond
Spell: Haste
Shadowy Armor: +5 competence bonus on Hide checks
Requires: Caster Level 5, Craft Magic Arms and Armor feat
Ingredients: Faint Water Essence + Fire Opal
Spell: Invisibility
Shadowy Armor (Improved): +10 competence bonus on Hide checks
Requires: Caster Level 10, Craft Magic Arms and Armor feat
Ingredients: Weak Water Essence + Star Sapphire
Spell: Invisibility
Shadowy Armor (Greater): +15 competence bonus on Hide checks
Requires: Caster Level 15, Craft Magic Arms and Armor feat
Ingredients: Glowing Water Essence + Blue Diamond
Spell: Invisibility
Silent Armor: +5 competence bonus on Move Silently checks
Requires: Caster Level 5, Craft Magic Arms and Armor feat
Ingredients: Faint Water Essence + Fire Opal
Spell: Silence
Silent Armor (Improved): +10 competence bonus on Move Silently checks
Requires: Caster Level 10, Craft Magic Arms and Armor feat
Ingredients: Weak Water Essence + Star Sapphire
Spell: Silence
Silent Armor (Greater): +15 competence bonus on Move Silently checks
Requires: Caster Level 15, Craft Magic Arms and Armor feat
Ingredients: Glowing Water Essence + Blue Diamond
Spell: Silence

Mịa nó cái game này, 8800GXT mà lúc đánh nhau có khoảng 12 con đổ lên là còn có 24 FPS , bình thường thì 42 FPS . Game gì mà xấu mà tốn phần cứng thế kô biết . Máy tui dual core 3800 , 2G RAM
, thiệt là sai lầm khi mua mấy cái high-end này
, nếu bán lại thì bán cho ai được (tại tui cũng định thay con 8800 nhưng muốn bán lại con 7950 bù tiền vô)
Mua cái 8800 phải mua nguồn 500W trở lên mới xài đượcthử ngủ một giấc rồi dậy xem có hết k0 :\
ừ ... ngủ là resting ấy
nếu thử rồi mà vẫn k0 đc thì hơi kỳ :\
chắc bị bug gì đó
hồi tr'c chạm vào 1 cái đc ngay ... à mà có con Zhjaeve trong party chưa