Rocket System Ready
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Rocket Launcher Ready ) Equal to True
(Mana of (Attacking unit)) Greater than or equal to 11.00
(Random integer number between 0 and 100) Less than or equal to 50
Actions
Unit - Create 1 mana consumner for Neutral Hostile at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Night Elf Demon Hunter - Mana Burn (Attacking unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Distance between (Position of (Attacked unit)) and (Position of (Attacking unit))) Less than or equal to 425.00
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Random integer number between 0 and 100) Greater than or equal to 50
Then - Actions
Unit - Create 1 Boomer dummy new version with fire! for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack Ground (Random point in (Region centered at (Position of (Attacked unit)) with size (350.00, 350.00)))
Else - Actions
Else - Actions
Set random = (Random integer number between 0 and 100)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Greater than or equal to 85
Then - Actions
Unit - Create 1 Rocketdummy for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Add Cluster Rockets 5 rockets to (Last created unit)
Unit - Order (Last created unit) to Neutral Tinker - Cluster Rockets (Random point in (Region centered at (Position of (Attacked unit)) with size (300.00, 300.00)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Greater than or equal to 70
Then - Actions
Unit - Create 1 Rocketdummy for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Add Cluster Rockets 3 rockets to (Last created unit)
Unit - Order (Last created unit) to Neutral Tinker - Cluster Rockets (Random point in (Region centered at (Position of (Attacked unit)) with size (300.00, 300.00)))
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Greater than or equal to 60
Then - Actions
Unit - Create 1 Rocketdummy for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Add cluster rockets 2 rockets to (Last created unit)
Unit - Order (Last created unit) to Neutral Tinker - Cluster Rockets (Random point in (Region centered at (Position of (Attacked unit)) with size (300.00, 300.00)))
Else - Actions
Unit - Create 1 Rocketdummy for (Owner of (Attacking unit)) at (Position of (Attacking unit)) facing Default building facing degrees
Unit - Add cluster rockets 1 rocket to (Last created unit)
Unit - Order (Last created unit) to Neutral Tinker - Cluster Rockets (Random point in (Region centered at (Position of (Attacked unit)) with size (100.00, 100.00)))