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[PC] Oxygen Not Included - ALPHA

Oxygen.Not.Included. Patch b211417
Require: 210199 or above

Changelog
Sao k update dc từ bản 210199 được bác ơi? Bác check lại thử xem, nó đề là wrong version.
 
Oxygen.Not.Included. Patch b211704
Require: 210199 or above
Changelog
  • Dead Dupes with overridden access door controls that have been placed in a Tasteful Memorial should no longer cause autosaving to crash
  • Deconstructing/reconnecting piping systems should no longer cause the pipe network to stop working
  • Liquid Pumps should properly pump liquid when only partially covered by liquid. Previously if the bottom left cell was gas, the pump would run but fail to pull liquid into the pipe.
  • Dupes who died while in the middle of a delivery should no longer crash the game when placed in a Tasteful Memorial
 
Chỉnh sửa cuối:
Oxygen.Not.Included. Patch b211867
Require: 211704

Changelog
The depths of space are cold and lifeless, but at the center of this asteroid your Dupes are preparing to feel the heat with the Thermal Upgrade!

Key Features:

  • New Temperature Mechanics: Building meltdowns, burst pipes, spoiled food and temperature-based diseases all await to foil your plans for survival.
  • New Biome: Venture into the Ice Biome and obtain valuable resources like Ice, Snow and Wolframite, or take advantage of the chilly atmosphere to cool your colony off.
  • New Outfits: Build your own aquatic farm and grow the resources to weave protective and stylish outfits for your Dupes.
  • And more: New plants, buildings, resource bonuses, balances changes, bug fixes and more!
Features
  • New Ice Biome
  • New buildings including the Space Heater, Liquid Tepidizer, Textile Factory and Thermo Switch
  • New Duplicant outfits
  • New Plants
  • New Steam Geysers
  • Food can now be preserved in sterile and/or cold environments
  • Pipes can now burst, and will take damage if the wrong element is piped into them
  • Duplicants are temperature sensitive and will get stressed in hot and cold areas
  • Duplicants can overheat and develop temperature-based diseases
  • Circuits can overload
  • Buildings can overheat
  • Mechanized Airlocks can be assigned custom access permissions
  • Dupes will now auto-repair buildings

Fixes
  • Research and cooking buildings no longer provide restful sleep
  • Dupes will always eat the least fresh item out of a food container
  • Better player feedback for rotting food
  • Ore properly melts
  • Creatures can no longer walk through “auto” or “closed” doors
  • The refill percent on the coal generator can now be set
  • Tiles display the correct temperature
  • Panning speed scales based on zoom level
  • Fixed invisible Muckroot plants
  • Added a jump between ladders that are one tile away to fix a case where building a ladder could prevent Dupes from going back the way they came
  • Fixed many mass conservation bugs in plumbing systems
  • Improved mass conservation on doors closing
  • Improved mass conservation on tile construction
  • Improved mass conservation of falling liquids
  • Shower liquid output temperature is same as input
  • Pumps consume liquid/gas from the four cells they cover instead of the bottom left cell only
  • Storage shows food freshness
  • Algae Terrariums no longer stop working if their inventory is full
  • Duplicant traits no longer prevent them from performing their profession task
  • Composting interval is much longer so it spits out larger chunks
  • Mealwood Plants now give negative decor
  • Tiles which have taken liquid pressure damage are now repairable
  • Dupes no longer get stuck when the ladder they were standing on gets deconstructed
  • Lights will no longer appear “on” if something else in the area is shining light on top of them
  • Fixed zombie Morbs
  • Memory optimization
  • Fmod upgrade (should resolve some audio crashes)
  • Misc crash/bug fixes
 
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