Red Alert 3 - Info
Đây là bản đầu (2008) gồm có các phần chơi:
- Campaign: đi nhiệm vụ của 3 phe Soviet, Đồng Minh và Nhật (mỗi phe có 9 màn)
- Skirmish: đánh với máy
- Multiplayer
Red Alert 3 - Download
patch 1.10 của EA
thuốc 1.10 (by Higsby
)
Patch Notes
Red Alert 3 Uprising - Info
Đây là bản mở rộng (2009), chạy độc lập và chỉ chơi offline được thôi
Thêm các unit mới:
Soviet:
+ Mortar Cycle
+ Desolator
+ Reaper
+ Grinder
Về việc con voi ma mút là trò cá tháng tư của EA !!!
Đồng Minh:
+ Cryo Legionnaire
+ Harbinger Gunship
+ Pacifier FAV
+ FutureTank X-1
Nhật:
+ Archer Maiden
+ Steel Ronin
+ Giga-Fortress
(bạn có thể vào đây để xem profile của các loại quân mới)
Gồm có các phần chơi:
- Mini Campaign: Soviet, Đồng Minh, Nhật và Yuriko campaign
Soviet có 4 màn
Yuriko có 3 màn
Sau khi chơi xong màn 1 của Soviet thì sẽ unlock được campaign của Đồng Minh và Nhật (mỗi phe 3 màn)
- Skirmish: đánh với máy
- Commander's Challenge : gồm 50 màn khác nhau để thử sức với các commander của 3 phe
Commander của bản trước được thay thế:
Zhana -> Vera, Oleg & Moskvin giữ nguyên
Naomi -> Takara, Shinzo & Kenji giữ nguyên
Lissette -> Lydia, Warren -> Hill, còn lại Giles
Red Alert 3 Uprising - Download
Đây là bản đầu (2008) gồm có các phần chơi:
- Campaign: đi nhiệm vụ của 3 phe Soviet, Đồng Minh và Nhật (mỗi phe có 9 màn)
- Skirmish: đánh với máy
- Multiplayer
Red Alert 3 - Download
Mã:
http://www.megaupload.com/?d=RAXSBPVX
http://www.megaupload.com/?d=J0XZAEAO
http://www.megaupload.com/?d=EIK4HGZA
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http://www.megaupload.com/?d=O26L1QKA
http://www.megaupload.com/?d=710NZKHA
patch 1.10 của EA
Mã:
[url]http://www.commandandconquer.com/portal/site/redalert/article/detail?contentId=aa074bf2c1b70210VgnVCM100000100d2c0aRCRD[/url]
thuốc 1.10 (by Higsby
)
Mã:
[url]http://www.mediafire.com/?ndndz2jnovo[/url]
Patch Notes
Mã:
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.09 Patch Notes - March, 2009
==================================================================
This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, adds a community news
viewer, and more.
<Balance Changes>
· Added a smoke flare delay when using the Magnetic
Singularity support power.
· The IFV base defense is now more vulnerable to cannon damage.
· If a King Oni uses his bull rush secondary ability while
shrunk by a Cryocopter's S.H.R.I.N.K. ray, the King Oni will now
explode on impact.
· In multiplayer matches, Allied and Soviet players may now dock
their aircraft at any friendly airfield, regardless of faction,
to refuel and reload.
<User Interface Enhancements>
· Added the ability for hosts to select a random tournament map
when playing in a custom match with 2 or 4 players. Players will
see the Random Map option on the Map Selection list.
· Added a community news window that is displayed on game launch.
This window can be disabled by selecting “Do Not Show Again”
on the news window.
· Added a Spanish multiplayer lobby.
<Bug Fixes>
· Units will no longer occasionally animate incorrectly when
crossing a bridge.
· The Striker VX and King Oni now correctly animate when powered
down by an EMP attack.
· Fixed an exploit that allowed players to create health, money,
or veterancy crates.
· Fixed a crash caused by saving while a Magnetic Singularity
was active on the map.
<Other Changes>
· Added additional Mod support to Red Alert 3.
· Updated the credits.
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.08 Patch Notes - February, 2009
==================================================================
This patch for Command & Conquer Red Alert 3 adds support for
predefined teams in 2v2 automatch, fixes several exploits and
bugs, improves balance, provides assorted user interface
enhancements, and more.
<Balance Changes>
· Parachuting drop speed has been increased.
· Aircraft Return To Base speed boost reduced to 25% from 50%.
· Allied Vindicator (unupgraded) reload time increased to 10s
from 5s
· Allied Vindicator (upgraded) reload time increased to 7s
from 3.5s.
· Allied Apollo speed reduced to 225 from 250.
· Allied Apollo now twice as vulnerable to attack from units other
than the Mig, Tengu, and other Apollos.
· Allied Apollo ammo reduced by 25%.
· Allied Century Bomber reload time increased by 50%
· Allied Multigunner Turret (ungarrisoned) damage versus infantry
reduced by 50%.
· Allied Multigunner Turret (Peacekeeper Garrisoned) has had its
accuracy increased.
· Allied IFV cost reduced to 800 from 900.
· Allied Aircraft Carrier drone health doubled.
· Allied Assault Destroyer build cost reduced to 1500 from 1800.
· Japan Burst Drone vulnerability to FLAK & AUTO CANNON damage
reduced by 25%.
· Japan Imperial Warrior armor penalty while Bonzai Charging
removed.
· Japan Balloon Bomb reload time now increases based on its level.
· Japan Final Squadron reload time now increases based on its level.
· Japan Enhanced Kamikaze damage done to friendly units reduced
by 50%
· Japan Defender-VX base defense unpack time halved.
· Japan Defender-VX base defense transform cool-down time reduced
to 2 seconds from 15.
· Japanese Production Structures (Barracks, Naval Yard, War
Factory) gain 25% health with each tech level purchased.
· Japan Barracks Egg cost decreased to 500 from 750.
· Japan Barracks T3 upgrade build time reduced to 30s from 60s.
· Japan Power Plant cost reduced to 800 from 1000.
· Japan Naval Yard T3 upgrade build time reduced to 30s from 60s.
· Japan War Factory T3 upgrade build time reduced to 30s from 60s.
· Japan Mainframe Core build cost decreased to 2500 from 3000.
· Japan Mainframe Core unpack time increased to 30s from 16s.
· Japan Shogun Battleship health reduced to 1500 from 2000.
· Soviet Bullfrog Man-Cannon launch speed increased.
· Soviet Conscript gun damage increased by 25%.
· Soviet Tesla Trooper pre attack delay reduced by 1 second.
· Soviet MiG speed reduced to 210 from 225.
· Soviet MiGs now twice as vulnerable to attack from units other than
the Mig, Tengu, and other Apollos.
· Soviet Ultratorpedo damage reduced to 300 from 400. Damage now tapers
to 100 at the edge of the blast radius.
· Soviet Twinblade health reduced to 500 from 600.
<User Interface Enhancements>
· 2v2 automatch now allows players to specify a teammate for
ranked 2v2 matches.
· Added support for Elo ratings, a score that starts at 1500 and
rises or falls based on wins and loses. This allows players to
more accurately gauge their opponents' skill level.
· Automatch now allows players to specify how much their opponents'
rating may differ from their own, ensuring competitors are
adequately similar in skill.
· Your personal ladder rank and rating for both 1v1 and 2v2 ranked
games is now displayed on the automatch screen.
· All players' ladder ranks are now displayed on the loading
screen.
· Added 1v1, 2v2, and 3v3 lobbies.
· Added "Player Defeated" audio events for games involving 3 or
more players
· The friends list is now sorted alphabetically.
· Clicking a player's name in a multiplayer lobby will now
start a whisper to that player.
· Hovering over a player's name in a multiplayer lobby will now
also display that persons 1v1 rating.
· Modified the text displayed after a player disconnects to
advise that grievances be filed in the sticky thread at the
official Red Alert 3 forums.
· The multiplayer login screen will now remember your last
successful username and online ID.
· The game will now check for patches at startup, and not just
when playing multiplayer.
· There is now a fast forward button in replays (the ">" key
will still work as well)
<Bug Fixes>
· Fixed a bug that would cause ore collectors to stop gathering
when a building with repair drones was placed while the collector
was docked at the ore node.
· Fixed a bug that would cause the game to crash when left idle
in a high population online lobby for an extended period of time.
· Fixed a bug that caused garrisoning units to follow a twinblade
from the ground if a stop command was given to the twinblade
during the garrison.
· Fixed an exploit that allowed walls and wall hubs to be built on
spaces occupied by enemy infantry.
· Fixed an exploit that allowed multiple walls to be built
simultaneously.
· Fixed an exploit that granted credits and an engineer without
destorying the MCV when sold.
· Fixed an exploit that allowed Allies to build instantly via
cryocopter and chrono rift.
· Fixed a desync that may have occured while loading an
online co-op game.
<Other Changes>
· Updated the credits.
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.07 Patch Notes - January, 2009
==================================================================
This patch for Command & Conquer Red Alert 3 includes
important Steam updates.
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.06 Patch Notes - December, 2008
==================================================================
· Revamped the Automatch system to improve reliability and the
speed at which players are matched.
· Fixed an exploit with the Soviet Crane where structures could be
built for free under low power.
==================================================================
Command & Conquer(tm) Red Alert(tm) 3
Version 1.05 Patch Notes - December, 2008
==================================================================
This patch for Command & Conquer Red Alert 3 fixes several
exploits and bugs, improves balance, provides assorted user interface
enhancements, and more.
<Balance Changes>
· During Skirmish and Multiplayer games, Engineers will now take
several seconds to successfully capture a structure. During this time
the Engineer will be vulnerable to attack.
· Reduced the power requirement for the Empire of the Rising Sun
Refinery from 55 to 50.
· Reduced the cost of the Allied Harvester from 1400 to 1000.
· The Allied Refinery's sell price has been increased from 300 to 500.
· The Vindicator should now do 50% less damage versus Empire of
the Rising Sun Cores.
· The Mecha Tengu's anti-air weapon damage has been increased from
15 to 23.
· The Vindicator and Century Bomber will now properly receive the
additional ammo if grounded when Advanced Aeronautics is purchased.
· Units in aggressive stance will now auto-acquire enemy Tank Busters in
their spider holes.
· Fixed an exploit where players could get two infantry units out of a
Power Plant when selling it.
· Construction Yards will now spawn an Engineer when destroyed.
· Construction Yards will now spawn an Engineer when sold on
the water.
· Akula Subs will now be much easier to target as they surface to fire.
· The Soviet Ore Collector now has a proper cooldown time on its
secondary ability.
· The Soviet Super Reactor will now damage aircraft when destroyed
· Fixed a bug where the Hammer Tank was not receiving a damage
increase on its Leech Beam after attaining veterancy.
· The King Oni will now perform a melee attack when attacking enemies
nearby, which will also cause meta-damage to infantry.
· Fixed a bug where Hospitals were not healing infantry units garrisoned
inside vehicles.
· The Shogun will now properly fire all of its laser cannons when
automatically attacking structures in aggressive stance.
· The Hammer Tank will now receive health when using its Leech Beam
against an enemy that has Point Defense Drones.
· Fixed an exploit where players could get the Sky-wing to land on
dry land.
· The map reveal from Observation Posts is no longer obstructed by
various terrain heights.
· Engineers targeted with Cash Bounty will no longer provide funds
when the engineer captures a structure.
· The Apocalypse Tank can now properly change targets when using
its Magnetic Harpoon ability.
· Fixed an exploit where the Javelin Soldier could remain fully locked
onto their target even after moving.
· Fixed a bug where the Terror Drone would maintain its Stasis Ray
even though it switched to Dismantler Claws.
· Fixed an exploit where players could create more than 4 docking
aircraft per airfield or airbase.
· Fixed an exploit where players could change faction right before
the game countdown finished.
· Fixed an exploit where players could disconnect from games and
still gain benefits to their record.
· In 2v2 team games, teammates will always start next to each other.
· Fixed exploits where the starting game countdown wouldn't stop if a
player changed game parameters in the final second.
<User Interface Enhancements>
· Added several Co-op lobbies to the lobby list.
· Added the ability to see a player's stats in the online lobbies.
By hovering over a player's name, this will display a summary of that
player's wins, losses, and rank.
· Vertical sliders in the menus can now be scrolled using the mouse
wheel.
· Added the Broadcast option under the Rules Tab for Custom online
matches.
· When players change map size in the game setup screen, the
appropriate number of slots will be opened.
· The custom match lobby list will now display icons for Clan, VOIP,
Custom Map, and Passworded games in the Status column.
· Added the proper Observer panel when observing online matches.
· Added the ability to Whisper to players in different lobbies.
· Players can now see Whispers while in the Game Setup screen of
an online match.
· The host of a Co-op campaign match will now receive a notification
when they send an invite to other players.
· When editing hotkeys or VOIP settings, they will now only be
changed for the current active profile.
· The player will no longer be kicked back to the main menu after
entering an incorrect password for an online game.
· At least two extra mouse buttons can now be assigned to
commands in the Custom Hotkeys screen.
· Added a visual indicator in-game to display whether a player is
using Team or Global VOIP chat.
· Players will now receive a message that the lobby is full when
attempting to join a full lobby.
· Added a refresh button onto the custom match lobby screen.
· Added more details into the invite request a player has received.
<Bug Fixes>
· Fixed a bug where Burst Drones were not inflicting damage
when activating their secondary ability before attaching to a vehicle.
· Fixed a bug where the progress bar for structures was not displaying
when their production was paused.
· Fixed a bug where the Terror Drones were receiving a garrison cursor
when hovering over civilian buildings in the shroud.
· If the Stingray uses its secondary ability on water and then moves onto
land, the ability button will now properly display the cooldown time.
· Fixed a bug where corrupted graphics would display when issuing Planning
Mode commands extremely close to the selected unit.
· Fixed a bug where Spies would retain the Tesla effect after using Bribe while
disguised as a Tesla Trooper.
· The Mission Menu map will now properly display bridges.
· The Riptide ACV will now properly fire its torpedoes when force firing in the
water.
· A Terror Drone will now properly grey out the unpack command of an
enemy unit affected by the Stasis Ray.
· Fixed a bug where units would potentially warp when being disengaged
from an enemy Apocalypse Tank's magnetic harpoon.
· A Reverse Move command will no longer be cancelled when a non-movement
secondary ability is toggled midway through the move command.
· Fixed a bug where the King Oni wouldn't do any damage with its Bull Rush
if used before reaching its build waypoint.
· Empire of the Rising Sun vehicles can no longer transform through bridges.
· Fixed a bug where Empire of the Rising Sun cores were not unpacking if
the player saved a game while the core was moving to its destination.
· Fixed a bug where hosting or joining a multiplayer match was causing
your VOIP settings to default to Voice-Activated.
· Fixed a bug where VOIP settings were being set back to default after
finishing a game.
· Torpedoes will no longer follow amphibious units onto land.
· Fixed a bug where the Twinblade would sometimes go underground
when attempting to pick up passengers.
· Fixed a bug where the Terror Drone would sometimes have difficulty
garrisoning inside a Twinblade.
· Fixed stability issues with joining, leaving, and re-joining network games.
· The research of Heightened and Max Clearance can now be continued
after being paused.
· Twinblades will no longer be damaged when picking up a vehicle
infected with a Terror Drone.
· Fixed an issue where aircraft would go underground when landing at
their airfield or airbase.
· The Apocalypse Tank will now display its grinder effects on Medium and
lower LOD
· Fixed a bug where your Co-commander's MCV would sometimes fail
to unpack after destroying the Tesla Coils in mission Allied 03.
· Fixed a desync for when an observer toggled between players
in an online match.
<Other Changes>
· Added DRM Deauthorization into both the launcher and Options
menu in-game. Clicking the "Deauthorize" button will deauthorize
the computer from playing Red Alert 3, allowing players to
run the game on a different computer. Restarting the game on the
original computer will reauthorize Red Alert 3 on that machine.
· Added status pips for units being healed by Hospitals.
· The Bullfrog can now target an area for passengers to be ejected
even if that area is currently out of range.
· After the Free Trade power is purchased, additional numbers will now
display from refineries indicating the power's benefit.
· Infantry will now play a meta-impact animation when hit with V4 rockets.
· Tanya will now receive a C4 cursor when hovering over enemy
vehicles and ships.
· The Chrono Rift/Chasm/Fissure powers have had their portraits updated to
better reflect the functionality of the powers.
· Commando units will no longer receive a garrison cursor when hovering over
Ore Nodes and tech structures under the fog-of-war.
· Chrono Rifted units can now be selected by control group number after
warping back in.
· Valid structures will now receive a rally point mouse cursor when hovering over
bridges.
· Conscripts, Peacekeepers, and Imperial Warriors will now receive a
counter-garrison cursor when hovering over valid civilian structure targets.
· The Yari Mini-Sub will now reliably hit Yuriko with its secondary kamikaze
ability.
· Added Ammo Pips for respective units into their portrait.
· Units with the disguise ability will now display a unique disguise cursor
when hovering over valid disguise targets.
· Burst Drones that are attached to units will now show up on the mini-map.
· Vehicles that have been pilot sniped can now be crushed appropriately.
· Added a sound effect for placing camera bookmarks.
· Added a sound effect for the game countdown timer
· Added Victory/Defeat music to the end of a multiplayer match.
· Improvements to how stats are tabulated in the post-game summary.
· Improved the overall AI management of Harvesters.
· Improved the push-to-talk functionality of VOIP while playing a Co-op
campaign mission.
· Power Plants will now turn dark when infiltrated by an enemy unit.
· The Athena Cannon will now receive unique firing FX when it achieves
Heroic veterancy.
· The Dolphin will now receive unique firing FX when it achieves Heroic
veterancy.
· The Striker VX will now receive unique firing FX when it achieves
Heroic Veterancy.
· The Sky-wing will receive unique firing effects when it achieves
Heroic Veterancy.
· The wrench repair icon will now display on structures that are
being repaired by your co-commander.
· Infantry units will now correctly evacuate from a transport vehicle
that has been pilot sniped by Natasha.
· Replays will now provide users with a Telestrator.
· Added descriptive text for the "Destroy the Generators" bonus
objective in campaign mission Allied 05.
· Added an extra health bar to the Athena Cannon to indicate the
strength of its shield and/or point defense drones.
· The first unit selected for Chrono Swap will now have an icon
denoting its selection.
· Infantry units will now fall to the ground when killed while
parachuting.
· Expanded the variety of animations for Yuriko Omega.
· Added several people to the game's credits.
· Fixed various typos and made certain dialog messages more clear.
· Various other bug fixes.
==================================================================
Command & Conquer Red Alert 3
Version 1.04 Patch Notes - November, 2008
==================================================================
This patch for Command & Conquer Red Alert 3 improves the
reporting of online games to the ladder and player's stats.
This patch also changes player names in online lobbies to
be listed alphabetically.
==================================================================
Command & Conquer Red Alert 3
Version 1.03 Patch Notes - October, 2008
==================================================================
This patch for Command & Conquer Red Alert 3 reduces the chance
of receiving a black screen when attempting to log online.
==================================================================
Command & Conquer Red Alert 3
Version 1.02 Patch Notes - October, 2008
==================================================================
This patch for Command & Conquer Red Alert 3 reduces the chance
of receiving a frozen black screen when entering the Main Menu.
==================================================================
Command & Conquer Red Alert 3
Version 1.01 Patch Notes - October, 2008
==================================================================
This patch for Command & Conquer Red Alert 3 makes improvements
to the multiplayer game invite system, which should cause
invitations to cooperative and competitive matches to work more
reliably.
==================================================================
End of Patch Notes File
==================================================================
Red Alert 3 Uprising - Info
Đây là bản mở rộng (2009), chạy độc lập và chỉ chơi offline được thôi
Thêm các unit mới:
Soviet:
+ Mortar Cycle
+ Desolator
+ Reaper
+ Grinder
Về việc con voi ma mút là trò cá tháng tư của EA !!!
Đồng Minh:
+ Cryo Legionnaire
+ Harbinger Gunship
+ Pacifier FAV
+ FutureTank X-1
Nhật:
+ Archer Maiden
+ Steel Ronin
+ Giga-Fortress
(bạn có thể vào đây để xem profile của các loại quân mới)
Gồm có các phần chơi:
- Mini Campaign: Soviet, Đồng Minh, Nhật và Yuriko campaign
Soviet có 4 màn
Yuriko có 3 màn
Sau khi chơi xong màn 1 của Soviet thì sẽ unlock được campaign của Đồng Minh và Nhật (mỗi phe 3 màn)
- Skirmish: đánh với máy
- Commander's Challenge : gồm 50 màn khác nhau để thử sức với các commander của 3 phe
Commander của bản trước được thay thế:
Zhana -> Vera, Oleg & Moskvin giữ nguyên
Naomi -> Takara, Shinzo & Kenji giữ nguyên
Lissette -> Lydia, Warren -> Hill, còn lại Giles
Red Alert 3 Uprising - Download
Mã:
LINK DIE rồi


, tại dât có 3 file cũng cop nốt, nhưng nó ko chịu chạy :)