PlayStation Experience 2015

Chắc sẽ tương tự như nội dung từng đĩa của bản ps1 nhưng đĩa 3 sẽ thêm thắt cốt truyện mới liên quan tới Genesis và advent children.

Éo nhé. Làm ơn đừng thêm 3 cái tầm pháo bá láp đấy vào. Cái Crishit core chơi cho biết thôi chứ nội dung như kek. Cái thằng Zack suốt ngày hero với embrace your dream nghe ớn dễ sợ.
 
1 cái kế hoạch nhảm nhồn éo thể chịu đc của thằng Square. Như kiểu ko có thời gian phát triển nên chia nhỏ ra ấy, nói chung là nhảm. Nó mà làm 5 phần mỗi phần 20 đô thì cũng xin vái cụ.
 
À vâng đầu tiên thì ATB sang action bây giờ thì epsiodes, khổ trẻ con bây giờ không ngồi chơi được quá 2 tiếng mà, nên phải cắt nhỏ ra cho nó dễ chơi ;;)
 
À vâng đầu tiên thì ATB sang action bây giờ thì epsiodes, khổ trẻ con bây giờ không ngồi chơi được quá 2 tiếng mà, nên phải cắt nhỏ ra cho nó dễ chơi ;;)


hoặc là các cụ ko muốn cục tiền ngâm lấu quá , quăng mẹ nó ra kím lẹ thu lẹ :@)
 
Bao giờ mới thông báo là FF15 cũng chia thành nhiều phần:cuteonion22:
 
Mẹ cứ tưởng tượng mấy game nhập vai dài dòng mà chơi chia ep ra thì chắc chết.:))
 
mẹ cái tay cloud nhìn bé như cây tăm thế kia vác cây kiếm to đùng ...... skinny thì skinny nhưng vẫn phải làm tay cơ bắp gân guốc tí chớ X_X......
 
halo remake làm cái bụp xong, resident evil cái bụp là xong, gear of war cũng xong cái rụp , fable xong láng

nhưng FF thì ........................:6onion17:
 
Một game 60$, chia 3 phần mỗi phần 30$, lợi nhuận ròng 30$ ngon ơ []---
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Chỉnh sửa cuối:
halo remake làm cái bụp xong, resident evil cái bụp là xong, gear of war cũng xong cái rụp , fable xong láng

nhưng FF thì ........................:6onion17:
Halo, RE, Gear là RPG8-}. So với TW3 chuẩn hơn.
 
Cái này chắc ko chia tập ra như telltales games hay làm mà chắc làm theo kiểu FFXIII, vậy thì cũng vẫn dễ chịu.
Làm full tốn tiền quá, mà lại để fan chờ lâu, chi bằng chia 3 phần bán từ từ, sửa từ từ :))
 
Thấy là trớt quớt không ham rồi, đợi complete chơi cho rồi luôn chứ JRPG mà cái kiểu ngắt quảng thế này :6cool_beat_brick:.
 
God of war IV pls! Cơ mà Santa Monica thông báo cái Bound cmnr nên cầu nguyện trong vô vọng :2cool_sad:
Btw, Cloud nhìn tong teo như suy dinh dưỡng vậy =))
từ 1 tên hung thần giờ làm cái game múa ba lê là sao ? Kratos của ta :6cool_beat_shot:
 
FFVII remake info

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.

-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original

-Character model is supervised by Visual Work's director.
-They don't want to go with 100% realism for the characters since it might make it hard to recognize certain characters. So they are going as real as possible, while keeping the character's personality.
-Advent Children model data is over 10 years old so they can't really use it.
-Everything from the trailer (excluding the stuff that was shown from E3 reveal) was real-time. The end scene where Cloud gets off the train, it transitions directly to the gameplay.
-Cloud looking sick is partly due to the lighting. Nojima likes that Cloud looks very sick.
-Cross-dressing is obviously in the game, but Nomura didn't design it yet.
-All the party member's design is renewed like Barret.
-At first they thought of going with AC design of Barret, but decided not to.
-ATB and Limit gauge is there but they are different from the original. ATB turning red is something important.
-Battle tempo will be similar to Dissidia. Battle is done by people who has experience in both Dissidia and Kingdom Hearts
 
FFVII remake info

-they made multi-release since they would have to cut stuff out if they made it in one game. The detail of the game will be so dense, and you will be able to go to various locations within Midgar that you couldn't go before.
-there will be some stuff that has to be cut, but there will be lots of stuff added. overall volume will be big
-They are working with various companies outside, including CC2
-The battle system is real-time, action feel. The degree of action will be "Dissidia > Kingdom Hearts> FF7 remake" It will be more tactical.
-Although it's action style, it has ATB as well.

-You can control other party members, but you can keep control one if you want
-3 party members at a time like the original

-Character model is supervised by Visual Work's director.
-They don't want to go with 100% realism for the characters since it might make it hard to recognize certain characters. So they are going as real as possible, while keeping the character's personality.
-Advent Children model data is over 10 years old so they can't really use it.
-Everything from the trailer (excluding the stuff that was shown from E3 reveal) was real-time. The end scene where Cloud gets off the train, it transitions directly to the gameplay.
-Cloud looking sick is partly due to the lighting. Nojima likes that Cloud looks very sick.
-Cross-dressing is obviously in the game, but Nomura didn't design it yet.
-All the party member's design is renewed like Barret.
-At first they thought of going with AC design of Barret, but decided not to.
-ATB and Limit gauge is there but they are different from the original. ATB turning red is something important.
-Battle tempo will be similar to Dissidia. Battle is done by people who has experience in both Dissidia and Kingdom Hearts
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