PC [PC] Stellaris

Warp: range ngắn, nhưng bay tự do, lúc bay hiện trên map.
Hyperlane: phải di chuyển theo các hyperlane cố định trên map, nên dễ bị bắt bài nếu chơi multi (về lý thuyết).
Wormhole: range trung bình, điểm xuất phát phụ thuộc vào wormhole station thành ra lúc explore cứ phải bay vòng vèo. Nhưng wormhole không "Bay" mà "teleport" giữa 2 điểm nên nếu cái wormhole tech đủ cao thì range khá xa, bay 1 phát ba bốn system skip luôn border của thằng kia, đánh nchau lợi. Trong pvp thì wormhole là chủ động nhất do nó port rất nhanh, xoẹt cái là đến luôn.

ALly thì ally với mấy đứa ở gần thôi , ai bảo ally với bọn tít xa làm gì?

Câu cuối: lúc thắng đâu ai cho chọn, chia chác là chia từ lúc chuản bị đánh nhau chọn warscore rồi kìa. Trò này AI cũng dễ tính, cứ chọn suggest rôi bỏ bớt gần hết đi, miễn là đồng minh vẫn ok (chữ V màu xanh) là nó theo tất.
 
Muốn build wormhole station trong border của ally thì vào diplomacy trade cái civilian ship access với station rights. Mỗi tội lúc cái deal hết hạn thì ko xài đc station đấy nữa (mặc dù nó vẫn nằm đấy).
 
Muốn build wormhole station trong border của ally thì vào diplomacy trade cái civilian ship access với station rights. Mỗi tội lúc cái deal hết hạn thì ko xài đc station đấy nữa (mặc dù nó vẫn nằm đấy).
Mất công lắm, mà về mid game tech wormhole cải thiện quăng 1 lần khá xa, build station ở border systems rồi bay sang cho tiện.
 
Beta Patch 1.1.0 (Clarke): https://forum.paradoxplaza.com/foru...checksum-3613-not-for-problem-reports.937741/
The beta version of the 1.1.0 (Clarke) update is now available on Steam.
  1. Right-click on Stellaris and choose "Properties"
  2. Click on "Betas" tab
  3. Select "1.1.0_beta" (if you can't see it, restart Steam)
  4. Download update
  5. Version should be 1.1.0
##############################################################
######################## VERSION 1.1.0 #######################
##############################################################

###################
# Features
###################

* Strike Craft attack behavior was changed
* It is no longer necessary to control planets to demand them in war, but controlling planets that are set as wargoals now generates more warscore
* It is now possible to set a custom ruler/heir title for your custom empires
* It is now possible to write a biography for your custom empire
* Added an Influence reward for establishing communications, or conversely being contacted
* Collection of strategic resources on planet tiles is no longer suppressed by buildings
* Added settings for AI aggressiveness in the galaxy setup screen
* "Shipwright" mandate for democractic empires has been reworked
* Added resource reward to Raid on Smugglers event
* Individualist empires will no longer generate election candidates with slaver mandates, and Individualist Pops are less likely to vote for candidates with slaver mandates
* Slaver mandate no longer possible if slavery is outlawed
* It is now possible to set difficulty in multiplayer
* Symbols of Domination is now available for everyone
* Platypus species portrait and Paradox empire flag is now available for everyone

###################
# Balance
###################

# Technology
* Technology costs now increase by +10% per owned planet (up from +0%) and by +1% per Pop (down from +2%)
* Unlocking Spaceport technologies now makes you more likely to get research options for new reactor techs
* Spiritualists and Materialists now get tech progress towards Frequency Tuning for researching Space Whales

# Ethics
Fanatic Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence

Individualist
* Pops are now more unhappy in collectivist empires
* No longer have increased ethics divergence

Fanatic Xenophobe
* Rivalries now provide 50% more Influence

Xenophobe
* Rivalries now provide 25% more Influence

Fanatic Xenophile
* Alliance Influence cost reduced by 100%
* Maximum number of embassies increased by 2

Xenophile
* Alliance Influence cost reduced by 50%
* Maximum number of embassies increased by 1

Fanatic Militarist
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance

Militarist
* No longer gains additional Influence from rivalries
* No longer have an increased Influence cost for being in an Alliance

Fanatic Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 30%

Pacifist
* Pops are now more unhappy in militarist empires
* No longer increases Food output, but rather reduces growth needed for a new Pop by 15%

# Components
* Strike Craft engagement range was significantly increased
* Strike Craft launch time reduced from 5 to 3 days
* Fighter movement speed increased from ~2 to 3.5
* Bomber movement speed increased from 1.5 to 3
* Chemical Thrusters Chance to Evade reduced from +10 to +5
* Ion Thrusters Chance to Evade reduced from +20 to +10
* Plasma Thrusters Chance to Evade reduced from +30 to +15
* Impulse Thrusters Chance to Evade reduced from +40 to +20

# Buildings
* Research Institute modifier to research speed reduced from +10% to +5%
* Colony Shelter modifier to ethics divergence reduced from +20% to +10%

# Government forms
Theocratic Republic
* Additional Core Planets reduced from +2 to +1

Transcendent Republic
* Additional Core Planets reduced from +4 to +2

# Traits
* Aggressive - fire rate bonus reduced from +20% to +10%
* Butcher - army damage bonus reduced from +20% to +10%
* Glory Seeker - army morale damage bonus reduced from +10% to +5%

# Modifiers
* Youthful Elite modifier effect on leader lifespan reduced from +50 to +25 years

###################
# AI
###################

# Misc.
* Computer-controlled Empires will start outlawing AI over time during a certain Crisis
* Increased negative opinion scaling for relative power of subjects
* AI will now colonize far away systems if COLONIZE_NON_ADJACENT define is enabled
* Fixed a bug where the AI would not use planetary edicts due to too small stockpile cap
* Empires that were previously controlled by a player (for example if said player drops in multiplayer) will now refrain from making any major changes to the country for a period of 10 years
* Fixed a bug where AI was modifying their species with bad traits, effectively giving them lots of traits
* Fixed a bug where military focused sectors would not build military stations
* Fixed an issue where the AI would not enslave any Pops

# Diplomacy
* AI will no longer accept a white peace when they are winning in warscore
* AI is now more open to trading access, migration rights and (for some personalities) research treaties
* Fixed a bug where AI would offer peace deals that gave allies' war goals to the player
* Fixed AI spamming the player with military access offers
* AI is now more aggressive against easily defeated targets

# Economy
* Fixed an issue where the AI would not disband ships even when running a heavy energy credit deficit

# Sector
* Respect Tile Resources setting will now prevent sector from building the wrong type of building for a tile regardless of special circumstances
* Improved the way sectors determine which resources the country needs when constructing buildings
* Fixed a bug where sector AI would move Pops back and forth
* Fixed budget issues that were preventing sectors from properly managing spaceports and construction ships

# Warfare
* Improved military tactics and handling of units
* Improved handling of military fleets vs. transport fleets
* AI now fights Crises
* Fixed issues where military fleets would not move
* AI should be better at trying to regain control of occupied planets
* AI should be better at trying to invade planets taken by ""AI uprisings"

###################
# User Interface
###################

* Diplomatic notifications and pop-ups have been improved
* End of combat UI has been improved
* Colony Ships now show which Pop it is carrying
* Localization of armor/shield penetration updated
* If a weapon has both shield penetration and a corresponding reduced damage to shields the two effects are replaced by a single line: "Ignores X% Shields"
* Habitability icons in galaxy map and systems view have been improved
* (BETA) Added a new experimental option for GUI-scaling in the options menu

###################
# User modding
###################

* Ported system for weights/triggers on songs from HoI4/EU4
* Fixed so that effect set_name can use localization system
* Moved Domination victory condition into defines
* Added NOR operator
* Species Appearance screen is now moddable
* Species City Appearance screen is now moddable
* Ship Appearance screen is now moddable
* Added num_energy trigger
* Reading a single on_action entry from multiple files will now append the events to the list entry rather than overwriting it. This should allow more mods to be compatible
* Prescripted countries can now set the attribute "disallow_editing = yes" to disable the edit button in the Empire selection view before game start

###################
# Performance
###################

* Optimized daily AI calculations
* Fixed frame rate drop when having one or more fleets selected

###################
# Graphics
###################
* Lighting for ship preview images has been improved
* 8 new event images added to the game
* Textures for Massive Reptilians have been improved
* Improved textures for space event assets
* Optimized textures for event assets
* Increased texture resolution for ancient drone station
* Optimized textures for pirate ships
* Updated textures for generic station
* Increased texture resolution for AI Core
* Optimized textures for AI ships
* Improved texture for Arthropoid colony ship
* Added cover art for Digital OST

###################
# Bugfixes
###################
* Military Station maintenance is now correctly discounted by 25% instead of increased by 75%
* Fixed negative opinion modifiers being applied to owners of planets that the Prethoryn Scourge is purging
* Extradimensional Invaders should no longer spawn inside Fallen Empire borders
* Reduced chance of generating the Improbable Orbit anomaly
* Fixed the Master's Teachings edicts "Philosophical Mindset" and "Warring States" not being applied after event project finished
* Fixed "Colonial Failure" anomaly event handing out a Colonization tech you already had
* Fixed an issue with the VO not triggering for the mining station tutorial mission
* Researched robot Pops are now always listed, but are not buildable if AI policy is set to Outlawed
* Injured Queen project is now properly cancelled and visual asset removed when another Empire researches it first
* Species Procurement event chain descriptions now correctly refer to planet names
* Various localization bugs have been fixed
* Fixed outdated Avian name list titles in Brazilian Portuguese, French, Polish and Spanish
* Fixed some faction events not printing planet names properly
* Loyalist-affiliated candidates now display proper faction names in Election view
* Fixed observation post events sometimes not printing planet name correctly
* Changed the way native reservations are placed for colony event related to colonizing planets that have primitive natives
* Fixed a bug where missiles could appear on the galaxy map
* Ring World habitability-trait now has proper localization
* Fixed a bug where Destroyer Assembly Yard didn't require the correct Spaceport level to build
* Fixed an issue where trait randomization didn't respect opposing traits
* Fallen Empires are now able to build armies
* Fixed an exploit where you could reduce the cost of resettlement by moving pops around on the same planet
* Newly enlightened countries should no longer be despicable neutrals
* Fixed right click not working to give additional orders while in FTL transit
* Fixed an issue where embassies and rivalries could remain after an empire was annexed
* Fixed an issue where you could always enable edicts
* Fixed Swarm Infestors and Constructors sometimes not reinforcing properly
* Robot Pops should no longer get shuffled ethics from divergence
* Heirs now keep the dynasty name of the ruler in monarchies
* Added missing localization strings for leaders who gained the arrested development trait
* Fixed Power Overwhelming achievement
* Fixed Domo Arigato achievement
* Fixed Elixir of Life anomaly potentially spawning multiple times if not researched
* Fixed Living Metal deposits not being minable
* Fixed Sublight Probe event chain sometimes breaking after combat with the Salvage Skippers
* Fixed being unable to change speed with (-) and (+) on American keyboard
* Fixed bugs related to Ethics Divergence. Pops should no longer drift to "neutral" ethics. Drift towards empire ethics is slower than drifting away from
* Fixed a bug where Frontier Outposts in sectors would cost no influence maintenance
 
game này nó hạn chế mấy cái tài nguyên chiến lược quá, nếu search đc cái nào thì mấy cái khác lại ko search đc.

có cái even bọn machine khởi nghĩa cũng hay vãi luôn
 
Chỉnh sửa cuối:
15068276_1361124823906304_6821250453086787664_o.jpg


cái event này hay vãi, tốn 20k lính mới dám quất nó. xong lựa chọn mấy cái option ko chính xác là coi như toi mạng




Event Chain Spoilers:

I had to use a 16k fleet to attack it but I barely made it out with only my battleships surviving. After you destroy it it gives you an option to use a transport fleet or a science vessel for the start of the event chain. After I used a transport ship it reached part 2 of the chain after destroying the ship (so don't use a big army).

Then your research team comes across a puzzle. Rearrange the toruses on the metal pole to get to the next event, the other options kill them and reactivates the fortress

Next you'll get a bunch of events. The quickest way to do this is to have a skill 5 scientist do the Black Hole Research which will give you the rewards. If you don't have one, then you'll need to do the Home System Research. Using Force destroys the station and all units in the system, turning the other planets into tomb worlds

If you have to do the Home System Research then you'll have an event where you can watch the creation of the fortress. If you watch the beginning or the end you won't get any rewards and the fortress will re-power. Watching the middle gives the same rewards as the Black Hole Research and allows your team to stop the fortress from turning on again. (the fortress still disappears)

All of the rewards are the same

TL;DR lots of physics research

Rewards:

Enigmatic Deflector

S: Shield Hit Points: +150
Shield Regeneration: +4.6
M: Shield Hit Points: + 300
Shield Regeneration: +6.6
L: Shield Hit Points: +600
Shield Regeneration: +8.6

Enigmatic Power Core

S: Power Generation: 35
M: Power Generation: 70
L: Power Generation: 140

Enigmatic Encoder

A: Chance to Evade: +6

Enigmatic Decoder

A: Tracking +3
Chance to Hit: +3

Enigmatic Disruption Field

C: Monthly Shield Regeneration: -10%
Fire Rate: -20%

15068477_1360017477350372_5190489751959144975_o.jpg

bản 1.3 có nhiều cái mới lắm. Con quái to hơn cả cái hành tinh làm cái gì gần lỗ đen mình chả biết

mấy cái tài nguyên chiến lược giờ thì ko cần xây modul nữa mà sẽ có tác dụng luôn

15000130_1359976754021111_7807957277744637979_o.jpg


bọn hải tặc giờ mạnh hơn trước

tech giờ search lâu hơn, có 3 loại Enclave chuyên dùng mở bản đồ, trade tài nguyên, với tổ chức mấy cái festival.
Leader mỗi khi lên lvl sẽ đc random 1 loại traits ( tỉ lệ hên xui, lúc có lúc ko)

Sector giờ có nhiều chức năng hơn, độc lập hơn

Bọn vassal nó mạnh hơn tí thì sẽ làm phản

Có thể Terraforming ra các loại class như gaiga luôn, chỉ cần có tiền
 
Chỉnh sửa cuối:
jpN8qir.png

search đc cái hệ này 42 mineral mừng hết lớn @@
P/s: xây trạm khai thác xong chưa kịp hoàn vốn thì xuất hiện cái event hải tặc xây 4 cái hive ngay đó :(
 
Chỉnh sửa cuối:
Game hay mà ít người chởinhi

Bữa nay cũng mới đụng do tính đợi thêm dlc mà giờ ghiền quá.

Cái vụ tech còn có cả event unlock hidden tech nữa à?
 
có 1 cái quả cầu không gian gì đó, vào nghiên cứu nó để đc cộng thêm tử 3%-10% speed search
 
dạo này thích space nên lọ mọ down cả Sins of a solar empire lẫn cái này về chơi
Mã:
http://igame4v.com/download/7682f64bca8b88de71ff1fb058bf6dad/11312
 
Sao vào System của địch dánh xong ko chiếm đc System đó luôn nhỉ
 
Vãi cả cái event chiếm hành tinh mấy đứa chưa bước chân ra vũ :))
Cho người cải trang thì thằng kia nó học văn hoá với yêu luôn ailen phản bội mình=))
 
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