Artmd.ini:
[GAWEAP2]
Palette=EAPAL1
Remapable=yes
Cameo=GWEPICON2
Foundation=5x3
Height=5
AnimActive=0,1,0
ZShapePointMove=30,15
Buildup=GAWEAP2MK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
BibShape=GAWEAP2BB
ActiveAnim=GAWEAP2_A
ActiveAnimDamaged=GAWEAP2_A
ActiveAnimZAdjust=-100
ActiveAnimPowered=no
ActiveAnimTwo=GAWEAP2_B
ActiveAnimTwoDamaged=GAWEAP2_BD
ActiveAnimTwoZAdjust=-50
ActiveAnimTwoYSort=-362
ActiveAnimTwoPowered=no
ActiveAnimThree=GAWEAP2_D
ActiveAnimThreeDamaged=GAWEAP2_D
ActiveAnimThreeZAdjust=-145
ActiveAnimThreeYSort=10
IdleAnim=GAWEAP2_C
IdleAnimDamaged=GAWEAP2_CD
IdleAnimZAdjust=-100
IdleAnimPowered=no
ProductionAnim=GAWEAP2_S
ProductionAnimDamaged=GAWEAP2_S
DeployingAnim=GAWEAP2_W2
DeployingAnimDamaged=GAWEAP2_W2D
UnderDoorAnim=GAWEAP2_W1
UnderDoorAnimDamaged=GAWEAP2_W1D
UnderDoorAnimZAdjust=-15
UnderDoorAnimYSort=-724
RoofDeployingAnim=GAWEAP2_W4
RoofDeployingAnimDamaged=GAWEAP2_W4D
UnderRoofDoorAnim=GAWEAP2_W3
UnderRoofDoorAnimDamaged=GAWEAP2_W3D
UnderRoofDoorAnimYSort=-724
OccupyHeight=3
AddOccupy1=-2,-1
RemoveOccupy1=2,-2
RemoveOccupy2=2,0
RemoveOccupy3=2,1
RemoveOccupy4=3,1
RemoveOccupy5=4,1
CanBeHidden=False
DamageFireOffset0=-32,65
DamageFireOffset1=-5,0
;DockingOffset0=-512,128,0
[GAWEAP2BB]
Shadow=yes
Layer=ground
[GAWEAP2_A]
Shadow=no
Normalized=yes
NewTheater=yes
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP2_AD]
Shadow=no
Normalized=yes
NewTheater=yes
LoopCount=-1
Rate=400
Layer=ground
[GAWEAP2_B]
Shadow=no
Normalized=yes
UseNormalLight=yes
Translucency=25
LoopCount=-1
;Rate=250
Layer=ground
NewTheater=yes
[GAWEAP2_BD]
Shadow=no
Normalized=yes
UseNormalLight=yes
Translucency=25
LoopCount=-1
;Rate=250
Layer=ground
NewTheater=yes
[GAWEAP2_C]
Shadow=no
Normalized=yes
;UseNormalLight=yes
;Translucency=25
LoopCount=-1
;Rate=250
Layer=ground
NewTheater=yes
[GAWEAP2_CD]
Shadow=no
Normalized=yes
;UseNormalLight=yes
;Translucency=25
LoopCount=-1
;Rate=250
Layer=ground
NewTheater=yes
[GAWEAP2_S]
Normalized=yes
LoopCount=6
Rate=190
Layer=ground
Shadow=no
[GAWEAP2_D]
Normalized=yes
NewTheater=yes
LoopCount=-1
Rate=200
Layer=ground
[GAWEAP2_W1]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP2_W1D]
Image=GAWEAP2_W1
Normalized=yes
NewTheater=yes
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP2_W2]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP2_W2D]
Image=GAWEAP2_W2
Normalized=yes
NewTheater=yes
LoopStart=1
LoopEnd=2
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP2_W3]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=9
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP2_W3D]
Image=GAWEAP2_W3
Normalized=yes
NewTheater=yes
LoopStart=10
LoopEnd=19
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP2_W4]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=9
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
[GAWEAP2_W4D]
Image=GAWEAP2_W4
Normalized=yes
NewTheater=yes
LoopStart=10
LoopEnd=19
LoopCount=-1
Rate=400
Layer=ground
;DetailLevel=1
Rulesmd.ini:
[GAWEAP2]
UIName=Name:GAWEAP2
Name=Allied Cloning Factory
;Image=NAWEAP
BuildCat=Tech
Prerequisite=GACNST,GATECH,GACMND
DeployTime=.044
Strength=1500
Armor=wood
TechLevel=12
Sight=10
Adjacent=4
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=5000
Points=300
Power=-50
Capturable=true
Crewed=yes
Bib=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6SM,DBRIS7LG,DBRIS7SM
MaxDebris=15
MinDebris=5
ThreatPosed=0 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys,BigGreySmokeSys
DamageSmokeOffset=408,880,435
AIBuildThis=yes
Spyable=yes
;WantsExtraSpace=yes ; gs This will look for a space AIBaseSpacing+1 when the computer places, but will settle for AIBasSpacing
ImmuneToPsionics=no ; defaults to yes for buildings, no for others
NumberImpassableRows=1 ; Tanks unlimbo on the second cell. Drive locomotor's Force Track ignores the building, but hover gets stuck
CloningFacility=yes