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Rip my pcmr eyes...30 phút đầu, chưa xem đoạn sau nhưng xem thử cái intro thấy ko bằng bản gốc rồi![]()
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Rip my pcmr eyes...30 phút đầu, chưa xem đoạn sau nhưng xem thử cái intro thấy ko bằng bản gốc rồi![]()
nói nhiều làm gề tí ta chơi luôn- Total, full-dynamic Global Illumination
- Heavy use of tessellation for geometry on screen
- Game was developed with 60FPS in mind
- Switch between the two modes is instant, in motion on a big screen it's not easy to spot differences
- Cinematic mode has better tessalation, better screen shadows, better volumetric fog and effects, improvements on reflections
- RT reflections were not included purely for time and manpower limitations
- The SSD was so fast that they had to slow it down in certain cases to maintain the pace of the game (i.e. respawn after deaths)
- Everything is dynamically streaming thanks to the SSD, so less stuff in memory means the could up everything else (i.e. textures, polygons)
- 3 years of development
- A lot of outsourcing, AAA development
- Used mocap actors to remake all animations, add a lot of new ones and even female animations
- Unique animations for every weapon, repost and backstab animations change based on the weapon
- Added destructibles and multi-stage destruction, increased density of destructibles in the areas
- Destructibles don't fade away, once you destroy something it stays there in the scenario even if you leave the room or progress the area
- Ragdoll is still there, but with more realistic physics
God bless, blue point
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Total, full-dynamic Global Illumination => Éo tin- Total, full-dynamic Global Illumination
- Heavy use of tessellation for geometry on screen
- Game was developed with 60FPS in mind
- Switch between the two modes is instant, in motion on a big screen it's not easy to spot differences
- Cinematic mode has better tessalation, better screen shadows, better volumetric fog and effects, improvements on reflections
- RT reflections were not included purely for time and manpower limitations
- The SSD was so fast that they had to slow it down in certain cases to maintain the pace of the game (i.e. respawn after deaths)
- Everything is dynamically streaming thanks to the SSD, so less stuff in memory means the could up everything else (i.e. textures, polygons)
- 3 years of development
- A lot of outsourcing, AAA development
- Used mocap actors to remake all animations, add a lot of new ones and even female animations
- Unique animations for every weapon, repost and backstab animations change based on the weapon
- Added destructibles and multi-stage destruction, increased density of destructibles in the areas
- Destructibles don't fade away, once you destroy something it stays there in the scenario even if you leave the room or progress the area
- Ragdoll is still there, but with more realistic physics
God bless, blue point
![]()
![]()

trailer dùng nhạc nền boss Astraea mà sao không thấy nhỉ

Đẹp trai hơn, cũ như thằng niggamặt mới của Old King Allant thất vọng vl
![]()
Cũ
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Cũ bá khí vlĐẹp trai hơn, cũ như thằng nigga![]()

Mặt thằng cũ trông gian xảo, nguy hiểm hơnĐẹp trai hơn, cũ như thằng nigga![]()

Xinh vl thế còn gìVãi chưởng 9.25, trang này chấm lạ thế.
https://www.gameinformer.com/review...s-souls-review-hello-dark-souls-my-old-friend
What the fuck bluepoint
