Thấy thông báo bảo trì giới thiêu merc Grim với tăng Cap lvl 170 nên post bài này cho anh em tham khảo?
P/S: Ghi nhầm: Talent 160 chứ không phải 170. Tét Su có thấy sửa lại giúp.
Các talent này điều là max lvl (10 pts).
Hàng ship từ atlantica-db về.
P/S: Ghi nhầm: Talent 160 chứ không phải 170. Tét Su có thấy sửa lại giúp.
Các talent này điều là max lvl (10 pts).
atlantica-db.com/form - Therian nói:Sword Main / Atlantean Blademaster
Offence: When health is below 30%, increase multi-hit rate by 20
Defence: Reduce Physical & Magic damage received by 5%
Support: 30% Probability of not increasing stun counter, applies for the entire turn.
Spear Main
Offence: General Attack Power increases up to 20% based on the amount health you've lost
Defence: Up to 5% of your maximum health is recovered every turn
Support: 10% of the damage dealt to the opponent is restored as health
Axe Main
Offence: When your health is between 30% and 90%, physical attack damage is increased by 20%
Defence: When an allied mercenary is killed the main character recovers up to 20% Health & Mana
Support: Adds an additional -5,000 Defense debuff to Freezing Axe
Bow Main Note this is NOT the Celestial Hunter
Offence: Increase damage to opponents hiding behind another enemy by 15%
Defence: 5% chance to completely avoid all physical and magical attacks
Support: 10% of the targets physical defence is ignored during a physical attack.
Gun Main
Offence: During general attacks you have a 50% chance to deal 5% of the targets maximum health in additional damage
Defence: 5% chance to completely avoid all physical and magical attacks
Support: The amount of Action Power consumed by general attacks is reduced by 20%
Cannon Main
Offence: When your health is between 30% and 90%, physical attack damage is increased by 20%
Defence: Increase Strength, Intelligence, Vitality and Dexterity by 500 points
Support: Increase damage to the surrounding targets by 20%
Staff Main / Atlantean Battlemage
Offence: You gain a 20% chance to increase the effectiveness of Magic Damage, Recovery Spells and Basic Stats by 20%
Defence: Randomly instead of receiving health damage you will receive 30% of the Action Power cost to use the attack, as damage to your own Action Power OR "30% of any physical damage received is dealt to your Mana instead of Health"
Support: Your physical attacks recover 20% of the damage dealt as mana points
Instrument Main
Offence: You gain a 20% chance to increase the effectiveness of Magic Damage, Recovery Spells and Basic Stats by 20%
Defence: Randomly instead of receiving health damage you will receive 30% of the Action Power cost to use the attack, as damage to your own Action Power OR "30% of any physical damage received is dealt to your Mana instead of Health"
Support: Your physical attacks damage the opponents mana pool by 20% of the physical damage dealt.
...doesn't the 150 Offence Talent already do this?
Power Saw Main
Offence: Increases Storm Blast's damage by 20%. Regain 5% of Storm Blast's damage as Health.
Defence: When an allied mercenary is killed the main character recovers up to 20% Health & Mana
Support: 10% of the damage received is returned to the attacker in a counter attack.
Stormcaller
Offence: General attacks gain a 10% chance to silence an enemy for 1 turn.
Defence: Improves your Storm Master passive to reduce incoming physical damage by 15%
Support: 10% of the targets physical defence is ignored during a physical attack.
Celestial Hunter
Offence: Increases the damage potential of Piercing Arrow by 3000%
Defence: Increase Strength, Intelligence, Vitality and Dexterity by 500 points
Support: Your physical attacks damage the opponents mana pool by 20% of the physical damage dealt.
As far as I know 3000% could well be a typo, that is some EXTREME damage otherwise. Assume 300% until confirmed.
Hàng ship từ atlantica-db về.
Chỉnh sửa cuối:
