xin hỏi cách đánh của WK
Charge Blow có kết hợp dc với charge fire hay các charge khác dc ko, hay khi dùng phải dùng riêng từng thứ (ý tui là vùa đánh element fire vùa có thể stun mob cùng 1 lúc dc ko???)
có 1 số ng nhận xét dam cru ko mạnh lắm, thế có đúng ko
chưa chơi Cru và WK bao h, nên ko hiểu lắm
mong các pro chỉ giáo
thx
1> Theo những nguồn tin trên sw thì ice+charge blow(CB) ko stun đc, còn fire và lightning đều có thể dùng cũng CB để stun.
2>đánh mob sợ element ( trên hiddenstreet phần Most effective magic: ) WK>Sader, đánh mob ko sợ element, sader>WK.
Nếu ông mà abc, thì nên chơi wk, abc thì wk nhanh nhất ở job3
Sau đây là 2 bài viết về weakness của sader và wk, mọi ng tự đọc và tìm hiểu, sry lười dịch lắm :)
Sader's Weakness
-Warrior's Jack of all trades, Master at none
The DK is known as the strongest Mob killing Warrior class while the WK is the best Solo killing. The Crusader is capable of good mob and solo hunting but is easily outshined by the other two Warrior classes in their respective fields.
Not the most glaring weakness around as many find being well rounded a good thing, it is mainly as a warning to those choose the class to be the best in a certain field. The only thing a Crusader is generally considered the Best at is as a Boss Killer.
2-Instability of the Sader
Among all the warrior classes, the Crusader is the most unstable in damage output. This is due to how the combo/finisher system works where it grows with each attack until there are five orbs to release massive damage but then resets itself. Although it may be blatantly exaggerated, the typical example given of how a Crusader's damage appears in several hits is often said to be "4k, 5k, 6K, 7K, 8k, 30k, 4k, etc..."
(note that this example is usually given by non-Saders and the main counter is that the 30k Panic would be replaced by a Coma instead)
3-The "Overkill" of Panic
Often claimed as a weakness by many non-Saders and as the ultimate strength by many noob-Saders, Panic is not the most useful skill in normal training. Panic itself is in some cases too strong for a monster resulting in a "Massive Overkill", in truth it is more often replaced with Coma for better mob situations. The massive damage itself though becomes less of a weakness when dealing with higher hp monsters and bosses.
4-Imperfect Stun
Although Crusaders have 2 stunning attacks, neither one has what is called an "Uninterrupted Stun" This means that once a stunned monster is hit, they will return to normal functions rather than stay incapacitated. It is often a point used to claim that Coma is poor move by non-Saders.
The Stuns are more effectively used in parties where they are apparantly uninterrupted when the attacks come from someone besides the Crusader itself (can anyone else confirm this?).
5-The Picky Picky Magician...
During their second job as Fighter, the chief aspect that separated it from the other Warrior classes was the Party-Skill "Rage". Although not really a glaring gameplay weakness for Crusaders, some mages will be dead set against partying you because of an irrational fear of -10 Wdef.
6-The Slow Seven Xs
Among the Warrior Class, the Crusaders have the toughest time early into the job. This is due to the fact that the 'base' Skill (3rd job Skill that the player will most likely try to max out first) for the Crusaders will give them the least fighting bonus than a DK or WK. A DK's crusher may not be stronger in a single competition but in mobs it will completely outshine anything a Crusader with only combo can do. A WK's charge in itself will generally give it slightly better damage (excluding ice) on elementally neutral monsters (not 100% sure but i hear the def calculations still helps them regardless). A Crusader will have the least damage output overall in the 7X levels and probably into the 8X levels aswell.
7-1 Hit, 2 Hit, 3 Hit, 4 Hit... taking forever...
Probably the most commonly mentioned "weakness" of a Crusader by non-Saders. The highly prized Finishers of the Crusaders so often praised and highlighted by noob-Saders as a point of strength is usually countered by the 5 "Slow" Hits to reach a strong Finisher point by non-Saders. It is often said that charging up the 5 orbs for using a Finisher is too slow. IMO it is highly exaggerated since even as an 2h-Axe-Sader i find i can charge up my own orbs rather quickly so long as there are monsters around me that can take a couple of hits.
Often times others that use this argument against Crusaders forget about FA which acts faster than a PS and also gives an Orb when it hits.
These are general weaknesses as well as "weaknesses" often cited by non-Saders, unlike other classes these may be more of a Grey area instead of a straight Black and White. Many examples given against Crusaders are exaggerated but also have some basis in fact (an example would be point #7, though it doesn't really take us that long to charge our Orbs, the other Warrior Classes will hit for their ideal damage faster than a Crusader)
I myself am only a low 8X Crusader so I don't claim to be the best expert in the field. Any 7X+ (preferably 1XX+) Crusaders should feel free to post any additional weaknesses or suggestions to augment currently listed ones.
I am less likely to make changes to the list if the information is not coming from someone who has (or had) played as a Crusader, this is ofcourse unless it is a specific about another class that has been mentioned in the list as comparison (though even then it should be from someone who has some reasonable history as that character class).
WK's Weakness
As White Knight has become the new bandwagon class, I want to inform you about their weaknesses, so you won't become disappointed when you become one after many month of leveling. I don't want to make them look bad, as they are very fine warriors. This is just an attempt to paint a more realistic picture. Read about their pros in other threads, here I list some cons.
WK's weaknesses
1) Low damage, meaning slow killing, at all monster with no elemental weakness. You will have the weakest attack of all warriors at monsters like Cerebes, Lucida, Dark Klock, DY&P, MDT, etc.
Now that may seem unimportant, as there are several interesting monsters with elemental weakness. But Ludi is exceptionaly good for WK, in Aqua Road Dungeon you won't find good monsters with weakness. So don't hope to have much fun in AD when it comes to GMS.
Watch your own training style: can you train for hours and days at the same monster? Then WK may be your job of choice? But if you get bored quickly at one monster and switch to other monsters, then WK may not be your destiny.
2) Stability. Much has been written in the last weeks about the stability of WK. But WK is not any more stable than Page. His stability remains the same as before (which means ok stability for sword and terrible stability for blunt). So don't get the illusion the stability will become any better in 3rd job.
Crusader has the same stability issue when using PS(FA). Sure his Panic is much, much higher, but Panic is a different attack skill and known to be super high before using.
WK never knows if his FA will come or not, DK always knows what attacks will follow pressing abutton. Moreover DK's buster forced a stab motion (higher min) so DK has ultimate attack control and stability compared to WK and Crusader.
3) Mixed Maps. So you could attack Klock, which is weak to fire. But you will find it only in a map with Dark Klock, which has no weakness (=slow killing).
So you could attack Ghost Pirate, which is weak to fire. But you will find it only in map with Buffon, which is weak to Ice, but strong to fire. Meaning you will have to switch charges all the time, which costs time and mp.
You are less versatile than a ice mage in this sense because mage can ice strike, thunderspear, thunderspear, icestrike to kill. Fire mage can poison the whole map and can train anywhere.
4) Freezing enemies. Ice may be the most interesting skill for many wanna-be WKs. But notice well that while you can freeze a lot of monsters (except for bosses and the ice monsters), you will deal very low damage to most of them, as very few are weak to ice. The only interesting ice-weak monster is Bain, but that is located in a map that is not suited for good training.(No priest=no HS)
5) No flashy skills. If you are impressed by the skill animations of Crusader and DK, then WK has not much to offer to you, but decide for yourself, just stalk a WK in game ;-)
Skilling is boring itself. For 30 long levels you will skill fire, lightning and ice. If you know one, then you know them all.(90 skill points)
Happy mapling