The Rome Total War Mod: The Mongol Invasion
Update 05/09/2016 Mongol Invasion Total War V0.16
Link down bản mới nhất
http://www.mediafire.com/download/b23pps232aep3h8/MTW+v0.16+5-9-2016.rar
Cách cài đặt
Installation:
Unzip the download file.
Copy or move the "mongol" folder to your Rome Total War installation in the 'bi' folder.
NON-STEAM USERS:
Create a shortcut to your RomeTW-BI.exe file. Right click the shortcut, click properties, shortcut tab,
copy in the following to the Target line:
-nm -mod:bi\mongol -show_err
Example:
"C:\Program Files (x86)\The Creative Assembly\Rome - Total War\RomeTW-BI.exe" -nm -mod:bi\mongol -show_err
Launch and Play!
STEAM USERS (cause mod folders work on Steam):
Right click Rome:Total War in your library, click properties, set launch options, copy in the following:
-nm -mod:bi\mongol -show_err
Click OK. Launch Rome: Total War Barbarian Invasion and Play!
CHANGELOG Version 0.16:
- Complete removal of Roma Surrectum environtment
Reason: The incomplete integration of Roma Surrectum environtment caused severe lagging to the game so I removed it. The re-intergration of Roma Surrectum environtment would be consider in the future
- Change the animation of Trebutchet to vanilla Onager
Reason: The removal of Roma Surrectum environtment tragically removed the mod's Trebutchet texture (just blame my lack of knowledge :< )
- Adjust the location of the custom battles
CHANGELOG Version 0.15:
-Ported original version files to modfolder using tag "mongol"
-Organized and retagged unit names in export_descr_unit.txt and export_units.txt
-Renamed corresponding unit UI files.
-Fixed campaign tgas and files.
-Fixed primary/secondary weapon labels on some CAS files.
-New mongol texture recolors for some units.
-New Chinese texture recolors for some units.
-Deleted unnecessary Vanilla models building textures
-Added Blue Lotus gateway destruction files.
-Retagged building texture files
-Pack file for certain campaign textures (mountain, sea) and battle sky clouds
-Lowered back to default distances for vegetation. High distances can cause overload and crash.
-Crossbow missile reverted back to default, from firework.
-Rocket model updated, no extra rockets debris
-Rocket firing and explosion sounds added. (Explosions required adding "missile fire" sound type)
-Grenade bomb explosions added (uses "thrown fire", default "thrown fire" changed to "thrown blunt"
-Added Existing Sea Battles (removed duplicate, Invasion of Japan doesn't work?)
CHANGELOG v0.01:
-Ported original version files to modfolder using tag "mongol"
-Organized and retagged unit names in export_descr_unit.txt and export_units.txt
-Renamed corresponding unit UI files.
Modder: Nhinhonhinho, Allevander, Kirush2 and other members from GVN, LSVN, TWC forums
Plot:
XIII century. Asia engulfing in the flame of war. Various powers struggle only for victory and domination.
From the harsh steppe of Mongolia hordes of mounted warriors rode South, and like the storm shattered China beneath their saddle. The Great Dragon of China has fallen. In 1271 Kublai Khan become Khagan and soon the Yuan Empire emerged as the head of the huge Mongol Empire. The power of the Mongol seem unchallengeable.
Yet the remnant of Southern Song now gathered, ready for their last stand. Although desperate yet should they won the tide may turn again the invaders and Chinese people may rose again. The fate of once mighty civilization hang in the balance
To the East, Korea soon found itself victim to the Mongol. Yet this brave country won't give up easily. Can the kingdom hold back the tide!?
Further from the islands of Japan the Samurai's army silently watching the bloody conflicts on the continent. Isolated from the mainland and rather safe again Mongol's horses, but how long?
From the India sub-continent, the Delhi Sultanate now become the front lines again the Mongol invaders. It's both the curse and the bless. In one hand, facing such foes are grim but in the other hand it's the opportunity to unite India sub-continent and beyond. Not to say Indian elephants are many!
To the South, beyond the jungle and mountains, Đại Việt, the powerful kingdom begin to stir under the new Trần dynasty. Here at the delta of Red River the mighty Mongol hordes witness its humiliate defeat. Should the horde come again, the children of Dragon Lord and Heavenly Angel will fight zealously not only for their freedom but domination.
The Champa kingdom located further in the south however facing the grim destinies. The Mongol secured the beachhead, the Khmer in the West and the shadow of Daiviet overlord looming from the North.
Meanwhile the triple war for domination between Khmer Empire, Kingdom of Sukhothai and Pagan Kingdom have no sign to end.
For all that bloody conflicts, it's not enough. Powerful pirates fleets, assailed from hundreds ports of Java pouring to the mainland, carry with them dread warriors. They will be a crocodiles roaming across the sea, striking, burning, looting. But it's just a first step of the Great King.
Asia 1279AD. The sky will be darken, the land will stand red. The world will burn with...TOTAL WAR!
Update 05/09/2016 Mongol Invasion Total War V0.16
Link down bản mới nhất
http://www.mediafire.com/download/b23pps232aep3h8/MTW+v0.16+5-9-2016.rar
Cách cài đặt
Installation:
Unzip the download file.
Copy or move the "mongol" folder to your Rome Total War installation in the 'bi' folder.
NON-STEAM USERS:
Create a shortcut to your RomeTW-BI.exe file. Right click the shortcut, click properties, shortcut tab,
copy in the following to the Target line:
-nm -mod:bi\mongol -show_err
Example:
"C:\Program Files (x86)\The Creative Assembly\Rome - Total War\RomeTW-BI.exe" -nm -mod:bi\mongol -show_err
Launch and Play!
STEAM USERS (cause mod folders work on Steam):
Right click Rome:Total War in your library, click properties, set launch options, copy in the following:
-nm -mod:bi\mongol -show_err
Click OK. Launch Rome: Total War Barbarian Invasion and Play!
CHANGELOG Version 0.16:
- Complete removal of Roma Surrectum environtment
Reason: The incomplete integration of Roma Surrectum environtment caused severe lagging to the game so I removed it. The re-intergration of Roma Surrectum environtment would be consider in the future
- Change the animation of Trebutchet to vanilla Onager
Reason: The removal of Roma Surrectum environtment tragically removed the mod's Trebutchet texture (just blame my lack of knowledge :< )
- Adjust the location of the custom battles
CHANGELOG Version 0.15:
-Ported original version files to modfolder using tag "mongol"
-Organized and retagged unit names in export_descr_unit.txt and export_units.txt
-Renamed corresponding unit UI files.
-Fixed campaign tgas and files.
-Fixed primary/secondary weapon labels on some CAS files.
-New mongol texture recolors for some units.
-New Chinese texture recolors for some units.
-Deleted unnecessary Vanilla models building textures
-Added Blue Lotus gateway destruction files.
-Retagged building texture files
-Pack file for certain campaign textures (mountain, sea) and battle sky clouds
-Lowered back to default distances for vegetation. High distances can cause overload and crash.
-Crossbow missile reverted back to default, from firework.
-Rocket model updated, no extra rockets debris
-Rocket firing and explosion sounds added. (Explosions required adding "missile fire" sound type)
-Grenade bomb explosions added (uses "thrown fire", default "thrown fire" changed to "thrown blunt"
-Added Existing Sea Battles (removed duplicate, Invasion of Japan doesn't work?)
CHANGELOG v0.01:
-Ported original version files to modfolder using tag "mongol"
-Organized and retagged unit names in export_descr_unit.txt and export_units.txt
-Renamed corresponding unit UI files.
Modder: Nhinhonhinho, Allevander, Kirush2 and other members from GVN, LSVN, TWC forums
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, không biết có lâu như AUH hay không 






. 