Có thực.
Preview từ CA & interviewer:
[spoil]
CA:
Russell - Navies are to take a much larger part of the game and will be able to invade coastal cities on the map. They will not just be means of transporting troops. The marines on the ships will be able to fight both land and sea battles.
Russel - The game's regional system has had an overhaul, regions will be conquered one by one, but these regions will be , once conquered be organized into big provinces which u will give combined commands to.
This will make the game bigger, but at the same time lessed the players micromanagement.
Ferguson - The game's other civilizations will have deeper depth than before, they will not longer just be a collection of units. For example, if you play as the spartans, they have a completely different way of fighting than the romans, or even other greek city states eg. the spartan general will fight by foot in the front line with his men.
Ferguson - There will be more different unit types per faction in rtw2 than in any other total war game as of yet.
Ferguson - Depending on what choices you'll make it will change what units you will have available in the later game (I have no idea if this is something as simple as what building you build, or if there are some decisive choice you make in campaign map about your family etc. .spajjder)
Russel - In the campaign map, the AI will have a more human and understandable behaiviour.
At the same time, for the sake of variation different AI's will have different personalities.
- Simpson - there will be some factions that will remember an offence for a long time, while some forget it rather hastily. Depending on the personality of that AI he will maybe see to other provinces than yours to attack, even though yours would be a better choice, because of them being richer, because you are allies, and he likes you.
simpson - spies can, like in shogun 1, reveal plans of a computer AI to attack on of your provinces in x number of turns.
Russel - Much effort will be put into making the computers actions more understandable, for example, is a very poorly protected province of yours taken by the allied AI a sign of bad or good AI? maybe its a good suprise attack for his long term plan, maybe because that faction AI has a treacherous personality, instead of just being a broken code.
More effort will be put to show why AI factions do what they do.
interviewer's input:
-The whole city of carthage will be available for units to march in, nothing of the city it is a backdrop, as shown to him in the demo by the one showing the game.
- The Walls are destroyable piece by piece, (im still not sure if this means you can completely destroy them though, or if they are divided into breakable and unbreakable pieces like in rome 1.spajjder)
- Cities in rome total war 1 were built on a model, and looked pretty much the same, cities in rtw 2 will be unique and striving to be historically correct (could be that just Carthage in the demo is like this and he has no idea what hes talking about, but lets hope! .spajjder)
-In the demo battle there were scripted events, like generals having pip-talks with their troops when reaching certain points, or suddenly elephants charging down on the troops through the narrow streets of cartage. No quote on this , but he was apparently assured by the Community Manager Bickham about these kind of things not only happening in historical battles but all the time throughout the game, to make each battle distinctive and more fun.
- - in short, scripted events are to happen in battles as to make them more unique and special
[/spoil]
Thông tin thêm( Unconfirmed):
[spoil]
Routting unit animation: troops when "truely" routing will sometimes drop their weapons and run screaming. This can make the battle more realistic.
Merging 2 same units into 1 if both them lose half of their troops.
Elephants will give moral pelnaty to both friends and foes if they run amok.
It's disappointed for some "Historical accuracy needed" players that some of the un-existed units in Rome I still return in Rome 2.
The phanlanx in Rome II will be more deadly up front but extremely weak if flanked [/spoil]