New update về Sorc :P
I.Problem&Solution:
- Lightning and cold are useless because you can charm them.
Solution: This will solve itself.
- Lightning is useless because it doesn't have a screen killer.
Solution: LC buff.
- Lack of synergies makes Abyss useless.
Solution: add synergy to IE, reduce damage, make it affect every target in its AoE like Whirlpool. -- supplanted by another change.
- Arcane Fury is annoying.
Solution: toggle with unlimited duration, but it also increases damage taken by 25%.
- Poison has 4 spells, from large AoE/low damage to the inverse. Of course everyone maxes the same one. It didn't work the first time with Meteor Shower either.
Solution: remove DC, add Spellbind: charm effect curse at level 6. Move Lorenado to level 1.
- CoS is the best poison spell.
Solution: best it.
- Nova Charge and Hive are useless.
Solution: damage based on base dex.
- Mana Sweep is never maxed by anyone.
Solution: innate.
- Now there's an empty mana tree slot.
Solution: Spiral Dance.
- Sorc class armor is not actually used.
Solution: built-in 20% spell damage bonus to all sorc class armor.
- Rich peasant.
Solution: ruin all his crops with tempests dire, with lightning and with thunder and hail and wind.
- Crystal swords are bad compared to warp blades.
Solution: none really. :(
- A problem nobody cares about.
Solution: rename Mystic Blood to Witch Blood and make it based on a flat difference between current and max life instead of a percentage.
- Fire is dominated by Flamestrike.
Solution: reduced radius.
- Buffs are boring.
Solution: Baneblade -> Bane Hunter. Panther form is back.
II.Newly Added :
- Time Field is useless.
Solution: Disjunction -> reduces enemy resists in an AoE, breaking immunities. It doesn't reduce all that much, but always removes immunities so your -% spell damage can go to work. Timered (with Mana Sweep coming off timer and Arcane Fury being a toggle, it's the only timered thing they have so it's fine) and with a timer that decreases with level so you can strip immunities for a a larger fraction of the time.
- Abyss is not worth using.
Solution: Piercing Chill: passive, -% to all enemy resists. This goes well with Disjunction because it increases the effective cap from -100% to -199%. Diminishing returns based on hard points; should be a 2-to-5-pointer instead of a 1-pointer. I have no intention to make 20 points necessary because then it'll be useless; but choosing between 2, 3, 4 or 5 points should be interesting.
P/s : các bác tự hiểu nhé

( nhát dịch :P)