Etherreth
Donkey Kong
Công thức khác nhau nhiều tình yêu ạ :)[]knight[];13314110 nói:cái nguyên tắc armor này , bê y chang từ trong warcraft ra luôn mà
cùng 1 lượng armor , sẽ làm giảm cùng số % damage taken so với trước đó
Công thức khác nhau nhiều tình yêu ạ :)[]knight[];13314110 nói:cái nguyên tắc armor này , bê y chang từ trong warcraft ra luôn mà
cùng 1 lượng armor , sẽ làm giảm cùng số % damage taken so với trước đó
For Icecrown Citadel, we are implementing a spell that will affect every enemy creature in the raid. The spell, called Chill of the Throne, will allow creatures to ignore 20% of the dodge chance of their melee targets. So if a raid's main tank had 30% dodge normally, in Icecrown Citadel they will effectively have 10%.
Why are we doing this?
The high levels of tank avoidance players have obtained is making the incoming damage a tank DOES take more "spiky" than is healthy for raiding. Ideally, tanks would be receiving a relatively constant stream of damage over time. This allows healers to better plan their healing strategy, broaden their spell options, and simply give more time to react. Tanks could use their cooldowns more reactively. Instead, the current situation is that if we make a hard hitting melee boss and a tank doesn't avoid two successive swings then the tank could very well be dead in that 1-2 second window. The use of reactive defensive abilities instead becomes a methodically planned affair, healers have to spam their largest heals just in case the huge damage spike happens.
We've been trying to do a fair amount to mitigate the effect of high tank avoidance on the encounter side of things during this expansion with faster melee swings, additional melee strikes, dual wielding, narrowing the normal variance of melee swing damage, and various other tricks. There's a limit to what we can do, however. So to give us a bit of breathing room we’ve implemented Chill of the Throne. Going forward past Icecrown Citadel, we have plans to keep tank avoidance from growing so high again.
We'll have this on the PTR soon so players can see the effects inside Icecrown Raid.
Nửa dogde nửa def, nhưng chủ yếu vẫn là dogdeỦa giờ này tank vẫn gem dodge á @___@
tớ thấy stack stam là dễ lừa tình nhất
mà mới phát hiện ra gem intellect nói chung là gem của caster thì gs tăng vọt =.=
gem intellect thì gs tăng à o.0? Thật ko?
Mày gem int vào rage tăng nhanh hơn đấy. Tí mua tầm năm bảy cục 20 int mà test :'>
còn gem dư hàng tồn ko vứt e test cho
GUILD MOUNTS PLEASE :Airships, Pirate Boats, whatever.
This would be AWESOME. All officers or higher of your guild have a 15 min CD summon shared by all other guild officers to summon a zeppelin. This mount would move at 100% speed (upgradable with guild ranking points) have particular armaments only effective against enemy faction zeppelins, reagent vendors, bankers, and auctioneers (all upgradable). If your zeppelin is destroyed by an enemy guild through zeppelin / zeppelin combat the CD on your guilds zeppelin respawn is increased to 3 hrs for repairs. The 15 min summon timer does not start until after the zeplin is dismissed. If no guild member is on with officer or higher status the zeppelin will automatically despawn after 1 min.
Zeppelins are colored guild colors and are customizable both in design and function using guild points accumulated through the rank up system.