Upload file map ở đây !

Thảo luận trong 'Nhóm Map Maker' bắt đầu bởi [H][K], 11/7/03.

  1. [H][K]

    [H][K] Thành viên cấp 5

    Tham gia ngày:
    14/11/02
    Bài viết:
    3,515
    Nơi ở:
    Australia
    http://w3mmaker.dev-c.nl/


    Đây là một web riêng của nhóm do chiến hữu bnonline tạo giúp. Vậy từ nay pà kon có thể upload file trực tiếp lên đây sau đó copy link rồi đưa cho đồng nghiệp để tiếp tục công việc. Hy vọng mọi người làm việc tốt đẹp :wink:



    Lưu ý: Khi máy hiện ra như sau:

    Upload thành công! Dường dẫn của file là: http: //w3mmaker.dev-c.nl/upload/tênfile

    thì có nghĩa là pà kon phải điền vào phần tên file tên của file mà mình đã chọn để upload thì mới được. :wink:
     
  2. Phong Vân

    Phong Vân Guest

    Tham gia ngày:
    Bài viết:
    0
    Nơi ở:
    ?????????
    tại sao tui không post trong này được?
    Không hiểu mod đi đâu hết rồi.Có ai biết thì cho tui biết cái coi.Để thế này khó coi wá.
     
  3. Phong Vân

    Phong Vân Guest

    Tham gia ngày:
    Bài viết:
    0
    Nơi ở:
    ?????????
    Khổ wá....Cố mãi mà không post được thế là thế nào?Mấy cha này đi đâu hết
    roài?Thôi thì làm vài bài EN cho đỡ buồn vậy...hà...hà....:))






    Added an ‘Imperfect’ folder view on the left pane, this categorizes the various problems flagged in games. [René Single]
    Reworked handling of the BIOS option, now that there are multiple drivers that support different BIOSes [neogeo.c, stv.c] the global setting is not appropriate. Select the driver from the source folder view on the left pane and change its BIOS settings, this will alter it for all games in that driver. The functionality remains the same for altering individual games settings in all games view or anywhere else. [René Single]
    Added the ability to control the Mame32 GUI via mappable keyboard solutions. This feature is intended to compliment the GUI control via joystick option first offered in version .70 below. It is designed to allow users of Mame cabinets with keyboard encoders the same functionality and is controlled in the mame32ui.ini file [mapping the enter key to button 1 to launch a game for example], using the same syntax as the \ctrlr files. [Jarek Burczynski / Chris Kirmse]
    Added support for the new core switches for lightgun modifications; reload to allow mapping reload to keys, and dual gun setups. [Chris Kirmse]
    Added an ‘Imperfect’ folder view on the left pane, this categorizes the various problems flagged in games. [René Single]
    Reworked handling of the BIOS option, now that there are multiple drivers that support different BIOSes [neogeo.c, stv.c] the global setting is not appropriate. Select the driver from the source folder view on the left pane and change its BIOS settings, this will alter it for all games in that driver. The functionality remains the same for altering individual games settings in all games view or anywhere else. [René Single]
    Added the ability to control the Mame32 GUI via mappable keyboard solutions. This feature is intended to compliment the GUI control via joystick option first offered in version .70 below. It is designed to allow users of Mame cabinets with keyboard encoders the same functionality and is controlled in the mame32ui.ini file [mapping the enter key to button 1 to launch a game for example], using the same syntax as the \ctrlr files. [Jarek Burczynski / Chris Kirmse]
    Added support for the new core switches for lightgun modifications; reload to allow mapping reload to keys, and dual gun setups. [Chris Kirmse]
    Added an ‘Imperfect’ folder view on the left pane, this categorizes the various problems flagged in games. [René Single]
    Reworked handling of the BIOS option, now that there are multiple drivers that support different BIOSes [neogeo.c, stv.c] the global setting is not appropriate. Select the driver from the source folder view on the left pane and change its BIOS settings, this will alter it for all games in that driver. The functionality remains the same for altering individual games settings in all games view or anywhere else. [René Single]
    Added the ability to control the Mame32 GUI via mappable keyboard solutions. This feature is intended to compliment the GUI control via joystick option first offered in version .70 below. It is designed to allow users of Mame cabinets with keyboard encoders the same functionality and is controlled in the mame32ui.ini file [mapping the enter key to button 1 to launch a game for example], using the same syntax as the \ctrlr files. [Jarek Burczynski / Chris Kirmse]
    Added support for the new core switches for lightgun modifications; reload to allow mapping reload to keys, and dual gun setups. [Chris Kirmse]
     

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