[Download] Total War™: ROME II Updates + DLCs + Cracks

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  1. Aomari0

    Aomari0 Mega Man GVN Veteran

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    [PC]Total War™: ROME II

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    [​IMG] Thông tin game:
    - Total War™: ROME II
    Title: Total War™: ROME II
    Genre: Strategy
    Developer: Creative Assembly
    Publisher: Sega
    Release Date: 3 Sep 2013
    Languages: English*, German*, French*, Italian*, Spanish*, Russian*, Polish, Czech
    *languages with full audio support.


    How far will you go for Rome?

    The award-winning Total War series returns to Rome, setting a brand new quality benchmark for Strategy gaming. Become the world’s first superpower and command the Ancient world’s most incredible war machine. Dominate your enemies by military, economic and political means. Your ascension will bring both admiration and jealousy, even from your closest allies.

    Will you suffer betrayal or will you be the first to turn on old friends? Will you fight to save the Republic, or plot to rule alone as Emperor?

    - Plan your conquest of the known world in a massive sandbox turn-based campaign mode (supporting additional 2-player cooperative & competitive modes). Conspiracies, politics, intrigue, revolts, loyalty, honour, ambition, betrayal. Your decisions will write your own story.

    - Build vast armies and take to the battlefield in real-time combat mode. Put your tactical skills to the test as you directly control tens of thousands of men clashing in epic land and sea battles.

    - Play for the glory of Rome as one of three families or take command of a huge variety of rival civilisations – each offers a notably different form of gameplay experience with hundreds of unique units from siege engines and heavy cavalry to steel-plated legionaries and barbarian berserkers.

    - See exotic ancient cities and colossal armies rendered in incredible detail, as jaw-dropping battles unfold. Detailed camera perspectives allow you to see your men shout in victory or scream in pain on the frontline, while a new tactical cam allows a god’s eye view of the carnage to better inform your strategic decisions.

    - Extremely scalable experience, with gameplay and graphics performance optimised to match low and high-end hardware alike.

    - System Requirements

    Minimum:
    OS: XP/ Vista / Windows 7 / Windows 8
    Processor:2 GHz Intel Dual Core processor / 2.6 GHz Intel Single Core processor
    Memory:2GB RAM
    Graphics:512 MB DirectX 9.0c compatible card (shader model 3, vertex texture fetch support).
    DirectX®:9.0c
    Hard Drive:35 GB HD space
    Additional:Screen Resolution - 1024x768.

    Recommended:
    OS:Windows 7 / Windows 8
    Processor:2nd Generation Intel Core i5 processor (or greater)
    Memory:4GB RAM
    Graphics:1024 MB DirectX 11 compatible graphics card.
    DirectX®:11
    Hard Drive:35 GB HD space
    Additional:Screen Resolution - 1920x1080.

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    [​IMG] Hình ảnh:
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    [​IMG] VIDEOS:
    - Total War™: ROME II Live Trailer:
    https://www.youtube.com/watch?v=7zYgozQ1zpk

    - Total War™: ROME II - First gameplay footage:
    https://www.youtube.com/watch?v=1OHV628oGiU

    - Total War™: ROME II - The Battle of Teutoburg Forest:
    https://www.youtube.com/watch?v=7fqb3cPPfuM

    - Total War™: ROME II - Greek States Culture Pack:
    http://www.youtube.com/watch?v=3KsQtH1gsCo

    - Total War™: ROME II - Cleopatra:
    https://www.youtube.com/watch?v=_zQIFpmdPDc

    - Total War™: ROME II - Find A Way:
    https://www.youtube.com/watch?v=aWZCfdDW4NQ

    - Total War™: ROME II - Nomadic Tribes Culture Pack:
    https://www.youtube.com/watch?v=Zl-csVA7bM0

    - Total War™: ROME II - Blood & Gore DLC:
    http://www.youtube.com/watch?v=_2yMWHGh9lw&feature=c4-overview&list=UUugJq15BiB-c1NDYPHiznWQ

    - Total War™: ROME II - Caesar in Gaul Campaign Pack:
    http://www.youtube.com/watch?v=kSU1aWtgGew

    - Total War™: ROME II - Beasts of War Pack:
    http://www.youtube.com/watch?v=o6oe3WJL4Qw

    - Total War™: ROME II – Hannibal at the Gates:
    https://www.youtube.com/watch?v=MM5qUVV7gh8

    - Total War™: ROME II – Pirates and Raiders Culture Pack:
    https://www.youtube.com/watch?v=oqdTe2Y_uM8

    - Total War™: ROME II - Daughters of Mars Pack:
    https://www.youtube.com/watch?v=7fWVthMjnok&list=UUugJq15BiB-c1NDYPHiznWQ

    - Total War™: ROME II - Imperator Augustus Campaign Pack:


    - Total War™: ROME II - Black Sea Colonies Culture Pack:


    - Total War™: ROME II - Wrath of Sparta Campaign Pack:


    [​IMG] DLCs (Downloadable Contents) - Các gói tải về:
    - DLC Greek States Culture Pack - Version 1.0.0 build 6798:
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    The Greek States Culture Pack adds a new playable Culture including three new playable Factions to Total War: ROME II; for use in Single or Multiplayer Campaign modes and Custom and Multiplayer Battles.

    The Greek States Culture Pack adds diplomatic Athens, shrewd Epirus and formidable Sparta as playable factions. Each offers range of special tactics to achieve cultural and martial victories, and lethal elite units to crush foes in battle.

    The Greek States share a number of common goals, philosophies and general diplomatic aims. However, they are defined by their fierce independence and between them demonstrate a huge variety in approach to civil and military challenges that often brings them into conflict with the wider world, and each other.

    DLC informations:
    + New Features:
    - New Playable Factions – Athens, Epirus and Sparta each offer a unique new way to experience the campaign, with their own rosters of powerful military units, distinct traits and play styles.
    The Athenian pursuit of enlightenment grants them technological and cultural bonuses; Sparta’s dominance over the Helots allows them to maintain a larger slave population; and Epirus enjoys bonuses to settlement exploitation stemming from their village-confederation origins.
    - New Cultural Traits – All Greek States benefit from a bonus in battle when defending their own or an allied territory, a bonus to wealth generated by their capitals and an increase to the rate of cultural conversion within their borders.
    - New Cultural Objectives – Greek States have their own new set of military, economic and cultural victory conditions, as well as sharing a unique set of bonus objectives drawn from Greek history. Additionally, each faction will have to contend with its unique events and dilemmas.
    - New Military Traditions – Each of the Greek States has a unique top-tier military tradition: Athenian fleets may be honoured as Children of the Aegaean, improving the ramming ability of their ships whilst allowing them to secure more income when raiding; Spartan armies may be remembered as Peers of Leonidas, improving their melee defense capabilities and reducing their upkeep; the armies of Epirus may be feared as Hounds of Molossus, granting them greater charge bonuses whilst allowing them to keep public order problems in check.

    + New Units:
    In addition to the intimidating unit rosters of each faction now playable for the first time, the Greek States Culture Pack introduces a variety of unique and especially elite and deadly forces.
    - Mercenary Veteran Hoplites – [available to all playable factions]
    From glistening spear points to earth-shaking tread, a phalanx is a sight and sound to inspire dread. With these veteran hoplites, that dread is sold to the highest bidder.

    - Thureos Hoplites – [Unique to Athens]
    While the linen breastplates worn by these men may look flimsy, they are cool, practical and surprisingly tough. As with all hoplites, the men inside are also practical and tough warriors.

    - Thorax Hoplites – [Unique to Athens]
    These heavy hoplites are marked by their bronze breastplate armour, a sign of wealth and status. They are armed with spears and hoplon shields, and use the phalanx formation to batter enemies into submission.

    - Agrianian Axemen – [Unique to Epirus and Macedon]
    The Paeonian tribe of Agrianes are fierce fighters. As well as terrible killing tools, their axes are also climbing hooks for rough terrain. No sensible general would not use them in an assault.

    - Aspis Companion Cavalry – [Unique to Epirus and Macedon]
    A king’s companions in battle are his nobles and esteemed friends. It is an honour to be a companion, to ride forth with javelin and kopis to fight for your lord and master.

    - Heroes of Sparta – [Unique to Sparta]
    Embodying the spirit of Thermopylae, the Heroes Of Sparta bear their spears and shields with fierce pride and unrivalled mastery.

    - Polybolos Repeating Scorpion – [Siege Deployable available to all Greek, Roman and Carthaginian factions]
    Able to make short work of even the most heavily-armoured opponents, this repeating bolt thrower sacrifices the ordinary Scorpion’s range in return for a rapid rate of fire.

    - Tortoise Armoured Battering Ram – [Siege Deployable available to all Greek, Roman and Carthaginian factions]
    Combining devastating ramming power while affording protection to its crew, used well the Tortoise more than makes up for its lack of speed and manoeuvrability in open ground.

    + New Buildings:
    - The Monument of Lacedaemon – [Unique to Sparta]
    A symbol of Sparta’s overridingly martial culture, The Monument of Lacedaemon brings cost reductions to military recruitment, significantly increases the morale of land units in the province and a global morale boost to existing units.
    - Oracle of Dodona – [Unique to Epirus]
    This sacred grove is the domain of the priests and priestesses of Epirus. The Oracle of Dodona increases city growth, provincial happiness, wealth, and the global conversion of other factions to Hellenic culture.
    - Acropolis – [Unique to Athens]
    A symbol of Athenian high culture and engineering excellence, The Acropolis also provides extra garrison forces to Athens, improves the city’s abilities to withstand sieges, and increases Athenian agents’ Authority actions.

    Faction History:

    - Athens
    Athens has long been famed for its cultural achievements, from buildings such as the Parthenon, to the plays and works of Aristophanes, Plato, Socrates, and Sophocles. In many ways, Greek culture is defined by Athens. Its military focus has long been its navy; however, continuing the traditions of the classical era, its citizens are also expected to contribute both infantry and cavalry to its armies.

    - Epirus
    Epirus is a Greek kingdom formed of numerous small villages and towns, rather than the great cities of the south. An agriculture and fishing-based society, Epirus nevertheless maintains a balanced army on the Alexandrian model, consisting of cavalry, archers, peltasts, phalangites and war elephants. They also make extensive use of mercenaries from throughout the Greek-speaking world.

    - Sparta
    With every aspect of their lives and society geared towards warfare, Sparta dominated the Greek world and continues to produce arguably the finest soldiers of the Hellenic period. The slaves and non-citizens of Sparta enable their citizens to pursue warrior perfection as soldiers and champions. Trained and hardened in battle, their warriors and leaders are the embodiment of military discipline and virtue.

    - DLC Nomadic Tribes Culture Pack - Version 1.5.0 build 7765:
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    The Nomadic Tribes Culture Pack adds a new playable culture comprising three new playable Factions to Total War: ROME II, for use in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

    The Nomadic Tribes Culture Pack enables ROME II players to take on the ancient world as the ruthless Roxolani, the independent Massagetae and the proud Royal Scythians. Accomplished raiders and legendary horsemen, the Nomadic Tribes are poised to sweep from the steppes and strike at the soft, sedentary targets of more established empires.

    Defined by their independence, their excellence on horseback and their ability to swiftly assemble large armies, The Nomadic Tribes bring an entirely new cultural flavour to ROME II.

    DLC informations:
    + New Features:
    - New Playable Factions – The Roxolani, Massagetae and Royal Scythians each offer a unique new way to experience the campaign, with their own rosters of powerful military units, distinct traits and play styles.
    The Roxolani gain wealth from their skills as migrant traders, and as committed conquerors, fight harder when in enemy territory; the Royal Scythians are experts with the bow, and enjoy increased wealth through their high degree of craftsmanship; and the fierce independence of the Massagetae leads them to fight harder when defending their territory, while their expertise in animal husbandry means increased income from livestock.
    - New Cultural Traits – All Nomadic Tribes benefit from extra recruitment slots in their home provinces, enabling them to raise armies swiftly. They have also refined raiding and looting to an art-form, and their forces gather greater wealth through raiding than other factions.
    - New Cultural Objectives – The Nomadic Tribes have their own new set of military, economic and cultural victory conditions, as well as sharing a unique set of bonus objectives drawn from the history of The Steppes. Additionally, each faction will have to contend with its unique events and dilemmas.
    - New Military Traditions – The armies of the Nomadic Tribes can benefit from a unique new military tradition: Nomadic Horde. This tradition increases the movement range of the army, increases its unit morale when fighting in enemy territory and, commensurate with the tribes’ heavy use of horse and rider, reduces the recruitment costs of cavalry units.

    + New Units:
    Peerless horsemen and skilled archers, The Nomadic Tribes Culture Pack offers factions which rely heavily on cavalry for the backbone of their fighting horses. Among the numerous melee, bow, javelin and spear-armed riders of the steppes, the Nomadic Tribes Culture Pack also introduces a variety of unique and deadly mounted units.

    MASSAGETAE: armour focussed:
    - Saka Noble Armoured Lancers
    Few can withstand a charge by these skilled and heavily-armoured noblemen.

    - Saka Cataphracts
    Armoured from head to toe, these heavy cavalry are capable of flattening anyone in their path.

    - Saka Cataphract Horse Archers
    Heavy armour and excellent bow-skills guide these natural riders to victory.

    ROXOLANI: melee focussed:
    - Sarmatian Royal Lancers
    Deadly lances make these heavy cavalrymen a frightening – and deadly – force.

    - Sarmatian Riders
    Born to the saddle, these spear-wielding riders like to get up-close and brutal with their enemies.

    - Sarmatian Horsemen
    With the right man in the saddle, a horse and a spear make for a deadly combination.

    ROYAL SCYTHIANS: ranged-weapon focussed:
    - Royal Horse Archers
    There are few more terrifying sights than Scythian horse-archers preparing to fire.

    - Scythian Royal Skirmishers
    The enemies of Scythia rightly fear these natural riders’ javelins – and the swift swords which follow.

    - Scythian Royal Horse
    If a Scythian has a horse between his knees and a lance in his fist, he will prevail!

    + New Buildings:
    The Nomadic Tribes are fiercely independent and make lives for themselves under canvas. You’ll see this reflected in their settlements and cities on the campaign map, which favour tents and yurts over brick and stone structures. In addition, their building chains are unique among the factions of ROME II; they reflect the nomadic lifestyle and bring bonuses which play to the nomads’ strengths as shepherds, horsemen and archers.

    - Food:
    Given their itinerant lifestyle, the Nomadic Tribes’ food supply – and to a greater degree than other factions, their income – begins with animal herding. As such, their food-production building chain begins with Sheep Pens, which advances to the Weaver, then the Yurt Maker.
    A second Camp chain replaces farms in the standard building chains, and offers increasing benefits to the income that livestock bring. The Camp chain begins with the Nomad Camp, which upgrades to the Wagon Camp, then the Royal Camp.
    - Research:
    The wisest of the tribe gather with the soothsayers to devise ways of improving tribal society. The Nomadic Tribes’ Research chain consists of the Enaree Tent, which upgrades to the Enaree Conclave, and ultimately the Royal Enarees, and brings boosts to the rate at which new technologies are developed.
    - Stables:
    The people of the Nomadic Tribes make great use of horses for trade, travel and war, and breed their stock on the wide-open steppe. The Stables chain begins with Wild Horses, which upgrades to Large Herd and finally to the Royal Herd.
    - Religion:
    The tribes of the great steppe pray to their own gods, and these are reflected in the unique groves, shrines and sanctuaries they build. The building chains relating to each god bring bonuses to many aspects of nomadic development, such as research, livestock income, agent levels and public order. Certain chains also bring bonuses to two of the nomads’ key military units: melee cavalry and horse archers.

    In addition, the apex of the religious chain brings access to a unique new wonder: The Kurgan Field. This giant burial mound boosts the cultural influence of the tribe, and brings a considerable boost to income through livestock.

    Faction History:

    - The Royal Scythians
    The Royal Scythians are the social and tribal elite of nomad society, their skills in war matched only by their love of gold and ostentatious personal finery. Any who mistake this golden luxury for decadence usually die on the points of Royal Scythian spears well before they can change their misguided opinion.

    - The Massagetae
    The Massagetae are a confederation of tribes, and fierce steppe warriors all. Cyrus the Great, the founder of the Achaemenid Empire, fell in battle against them while leading a Persian army deep into the steppes. They have remained a dangerous people ever since, feared and respected by their neighbours.

    - The Roxolani
    Every man has his day in the sun, and the same is true of entire tribes. As the Scythians grow weak, the Roxolani are ready to take up the sword in their place. From astride their hardy steppe horses, they are right to see the whole of the ‘civilized’ world as being filled with riches. What glorious battles await?

    - DLC Total War: ROME II - Blood & Gore - Version 1.6.0 build 8013:
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    Experience the violent horror of the ancient world battlefield with Total War: ROME II Blood & Gore DLC.

    Blood & Gore brings the savagery of front-line combat to viscera-splattering life with decapitations, dismemberment and devastating impalements. Featuring hundreds of gruesome animations that play out in combat between multiple different unit types, the massed battles of Total War: ROME II will never be the same again.

    Employing a more refined particle system than Shogun 2, Blood & Gore for ROME II looks and feels grittier and more brutal. Gore coats combatants, the ground will become soaked with blood, and you’ll hear every stab, slash and impact with bespoke new sound effects.

    Blood & Gore features new visual and sound effects including:

    • New blood-spattered front end
    • Graphics option for turning on/off blood
    • Blood VFX on arrow/pilum/javelin impacts
    • Blood VFX on rock/stone impacts
    • Blood VFX on death animations
    • Blood shader on death animations and attackers
    • Decapitation on selected death animations
    • Dismemberment on selected death animations
    • Blood decals on terrain
    • Sound effects for all blood animations

    Additional Minimum System Requirement:
    Note that the Unit Detail option in the graphics setting menu must be set to Medium or above in order for dismemberment effects to be seen. Blood effects will display at all settings.

    Cảnh báo hình ảnh 18+:
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    - DLC Campaign Pack Caesar in Gaul - Version 1.8.0 build 8891:
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    Caesar in Gaul is a standalone campaign pack for Total War: ROME II covering Julius Caesar’s war of expansion against the Gaulish tribes. Players can choose from four playable factions in this conflict: the Gallic Arverni, the Germanic Suebi, the Belgic Nervii and Rome, in a campaign inspired by Caesar’s Commentarii de bello Gallico (Commentaries on the Gallic war).

    Offering a tighter scope in terms of time and geography than Rome II (58-51BC), the Caesar in Gaul Campaign Map is an expanded, more detailed vision of Gaul and the south coast of Britannia.

    Compared with ROME II’s map of Gaul, Caesar in Gaul contains more regions and provinces, more factions (both playable and non-playable), and a series of famous generals and statesmen from history which the player will employ or fight against depending on their chosen faction.

    A war of great profit and glory for Caesar, this conflict made him extremely popular with the people of Rome… though less so with the senators, who saw him gathering power to himself in a series of events that ultimately lead to his ascension to Dictator.

    DLC informations:
    Caesar in Gaul differs from the core ROME II experience in a number of important ways:
    - New Campaign Map:
    The Caesar in Gaul campaign map is an enhanced, more detailed representation of Gaul, with players able to expand across 18 provinces dotted with resources, new settlements and new provincial capitals.

    - Greater focus on characters:
    Many factions employ great generals and statesmen from history (for example, Rome fields Gaius Julius Caesar himself, Mark Anthony and others). Each of the four playable factions also has a faction leader who acts as the player’s avatar during the campaign.

    - 24 turns per year:
    As Caesar in Gaul deals with a considerably shorter time-span (58-51BC) than the grand sweep of the ROME II campaign, each turn represents two weeks rather than a year. This means seasons make a return. The gameplay effects of these aren’t always predictable however, and may vary from province to province. A late autumn may bring a good harvest for example, but a long, dry summer may damage your food production.

    - Compact, focussed multiplayer campaign:
    For those generals looking for a more rapid MP campaign game, Caesar in Gaul presents a series of interesting options. Due to the geographic scope and the opposing 48 factions, co-op or competitive 2-player campaigns are tighter, more focussed, and less time-consuming than a full Campaign.

    - New mid-game challenge mechanics:
    For those players making it through to the mid-game, there will be new challenges to face as a more suitable replacement for the Civil Wars of ROME II. As a Gallic tribe, you’ll feel the mailed fist of Rome respond with heavy intervention forces, and as Rome, you’ll see the Gallic tribes rebelling and forming alliances against you.

    - New historical battle:
    Caesar in Gaul adds the Battle of Alesia as a playable historical battle. Alesia marked the turning point of Caesar’s Gallic War, and resulted in the capture of Vercingetorix, who was later taken to Rome and executed at Caesar’s Triumph.

    Set from Caesar’s perspective, Alesia tasks the player with maintaining the siege of Vercingetorix's Gallic stronghold. The battle begins with the Roman forces deployed within their own investment fortifications outside the hill-fort. The player must guide the Romans as they weather attacks from both a huge relief army and within the fort itself.

    + New Total War: ROME II full campaign playable factions:
    Alongside the factions playable within the new Campaign, Caesar in Gaul also adds three new playable factions to the main game; they are:

    - Nervii (barbarian, Belgic)
    The most fierce and powerful of the Belgic tribes, the Nervii are a melting pot of Celtic and Germanic heritage. Their unit roster reflects this mix of cultures, opening up the possibility of creating new, unique army compositions.

    - Boii (barbarian, Gallic)
    One of the largest of the Gallic tribes, the Boii occupied Cisalpine-Gaul, Pannonia, Bohemia and Transalpine Gaul. Their numbers make them a force to be reckoned with but they are somewhat disconnected from other the Gallic tribes geographically and are directly exposed to the ferocious Germanic clans and the Dacians.

    - Galatians (barbarian, Anatolia)
    The Gauls of the East, the Galatians migrated to Asia Minor following the Celtic invasion of the Balkans. They arrived through Thracia at around 270 BC, led by generals Lotarios & Leonnorios. As Celts deep within Hellenic territory and factions hostile towards them, the Galatians offer interesting and challenging new gameplay.

    - New units:
    Alongside their usual unit rosters, the playable factions of Caesar in Gaul (and playable factions in the main ROME II campaign provided by Caesar in Gaul ownership) also gain the following new units:

    Boii (ROME II)

    - Sword Followers (sword infantry)
    Where a lord commands, the sword is thrust.

    - Veteran Spears (spear infantry)
    Battle hardens the sinews and the heart, and deafens the ear to the cries of cowards.

    Galatians (ROME II)

    - Galatian Legionaries (sword infantry)
    The Celts have taught the Romans more than they're prepared to admit, but this is a two-way street.
    - Galatian Raiders (javelin and sword cavalry)
    Broken enemies know it is better to flee than face riders who will not spare their lives.

    Gallic tribes (ROME II and Caesar in Gaul)

    - Chosen Swordsmen (sword infantry)
    These men fight with proven bravery and well-honed skill-at-arms.
    - Chosen Spearmen (spear infantry)
    Chainmail does not chill a warrior's heart, or still his lust for battle.
    - Gallic Hunters (stealth bow infantry)
    The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.

    Nervii (ROME II and Caesar in Gaul)

    - Fierce Swords (sword infantry)
    Once he has earned it, a Celt will only be parted from his longsword by death itself.
    - Guerilla Swordsmen (stealth sword infantry)
    These swordsmen strike wherever and whenever their enemies least expect.
    - Mighty Horse (spear cavalry)
    A strong mount and a savage swing make these warriors a fearsome prospect.
    - Naked Spears (spear infantry)
    Who needs clothes when you have more than your share of courage?
    - Gallic Hunters (stealth bow infantry)
    The skills of the hunt, hiding and a sudden strike, are the skills of a warrior.

    Auxiliaries

    - Auxiliary Gallic Hunters (stealth bow infantry)
    The skills of a hunter should be used in the service of Rome.
    - Auxiliary Noble Horse (spear cavalry)
    A mounted, armoured fist is always useful in a Roman army.
    - Auxiliary Naked Swords (sword infantry)
    The savage gods of war should be used to Rome's advantage.
    - Auxiliary Short Swords (sword infantry)
    Bravery in battle, rather than skill, sometimes gives worth to a man.

    Mercenaries

    - Mercenary Gallic Hunters (stealth bow infantry)
    The hunting of other men often has the greatest of rewards.
    - Mercenary Noble Horse (spear cavalry)
    Even a nobleman has his price, and will fight for gold.
    - Mercenary Naked Swords (sword infantry)
    The gods of war will bless mercenaries as long as they fight bravely.
    - Mercenary Short Swords (sword infantry)
    It is often enough to sell bravery and a taste for glory.

    - DLC Total War: ROME II - Beasts of War - Version 1.11.0 build 10383:
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    DLC informations:
    Total War: ROME II – Beasts of War

    Marshall your savagery, and strike primal fear into the hearts of your enemies with the Beasts of War unit pack for ROME II. Comprising seven new battlefield units, Beasts of War brings further variety to ROME II’s already diverse unit roster.
    Terrorise your enemies and slow their progress with beehive, scorpion and snake-pot ballistas, or crush them under the weight of heavily-armoured Cataphract Camels and Mercenary Syrian Armoured Elephants. And when their will is broken and they flee the field, run them down with two new breeds of ferocious war-dogs.
    Beasts of War brings introduces the following recruitable units to ROME II:


    - Molossian Dogs
    Can be recruited by: Epirus

    A heavily muscled beast from western Greece, the now-extinct Molossian is considered to be the predecessor of many of today’s larger breeds, such as the Rottweiler and Great Dane. Used as both a guard dog and in battle, Virgil remarked “never, with them on guard, need you fear for your stalls a midnight thief, or onslaught of wolves, or Iberian brigands at your back.” These vicious dogs do not tire easily, and never lose the scent of an enemy.

    - Beehive Onager
    Can be recruited by: Athens, Epirus, Macedon, Sparta, and Syracuse

    Whilst large-scale beekeeping for agricultural purposes was a later innovation, the humble honeybee nevertheless held an important place in ancient Greek culture. A trio of mythical nymphs, the Thriae or ‘bee maidens’, were loved by Apollo and Poseidon, bearing their children. Bees also have a practical application in battle, as a swarm of angry bees will always cause troops to stall and panic.

    - Scorpion Pot Ballista
    Can be recruited by: Pontus, Parthia

    Home to the most lethal scorpions in the known world, whose sting can paralyse and kill a man within an hour, it was only a matter of time before a wily Middle Eastern general used them against his enemies. Spare a thought, then, for the Roman emperor Severus; whilst besieging the Parthian city of Hatra, his army was showered with pots of scorpions from atop the city walls. Like Trajan before him, Severus failed to breach the defences, even after two attempts.

    - Snake Pot Ballista
    Can be recruited by: Carthage

    Perhaps the most famous use of potted animals was Hannibal Barca’s tactic against the fleets of Eumenes II of Pergamon. Hurling large clay pots full of venomous snakes onto the decks of Eumenes’ ships; he panicked the enemy fleet and won the day. Any unit struck by writhing, venomous snakes will pause to consider the wisdom of marching onwards!

    - Camel Cataphracts
    Can be recruited by: Parthia

    The Roman general Macrinus was not noted for his experience, although had another fought the Battle of Nisbis in 217 AD, it’s hard to imagine he’d be any less stunned by the Parthian cataphract camels fielded that day. Wearing coats of tough, yet flexible, scale-mail, they made an awesome and terrifying sight as they punched through the frontlines and spooked the Roman horses with their camels’ earthy stench.


    - Celtic Warhounds
    Can be recruited by: Iceni, Cantiaci, Caledones, Demetae, Dunmonii, Brigantes, and Ebdani

    Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. The Celtic tribes of the late Iron Age put them to great use. Their speed and ferocity made them ideal shock-troops, and perfect for running down fleeing stragglers.

    - Mercenary Syrian Armoured Elephants
    Can be hired as mercenaries in: Dura, Antioch, Tyros, and Palmeira

    Indian elephants first came to the Middle East when Seleucus, one of Alexander the Great’s Successors, invaded India in 305 BC. 500 war elephants were handed over as part of the peace treaty between the Seleucid dynasty and the Mauryans of India, and the Seleucids went on to breed many more from this initial stock. War elephants remained an important part of the Seleucid army until their defeat by the Romans at Magnesia in 190 BC, following which they were forbidden from breeding more.

    - DLC Campaign Pack Hannibal at the Gates - Version 1.11.0 build 10383:
    [​IMG]

    Dropping you into the Western Mediterranean at the outbreak of the 2nd Punic War, Hannibal at the Gates features a new campaign map focused on the period that brought the ancient-world superpowers of Rome and Carthage to all-out war.

    One of the most famous in history, the conflict demonstrated the tactical genius of great rival generals Scipio and Hannibal. Can you recreate their remarkable strategies, or can you do better? How will you change history?

    You enter the war as Carthage or Rome, command the noble Hellenic city-state of Syracuse, or, for the first time in ROME II, play an Iberian faction as the Arevaci or the Lusitani.

    DLC informations:
    Hannibal at the Gates also features:
    - New Campaign Map:
    A more detailed representation of the western Mediterranean than the ROME II map, with players able to expand across 19 provinces dotted with resources and settlements. The major powers of the time, Rome and Carthage, begin at loggerheads but with a number of key regions and client states under their control. Syracuse, the Arevaci and the Lusitani all start with a single region, offering a significantly different and more formidable challenge than playing as one of the two great empires.

    - Diplomacy-focused Technology:
    Rome and Carthage both feature new civil tech-tree branches focused on diplomacy. Both sides begin with multiple allies and client states, and can undermine their opponents’ support by diplomatic means.

    - 12 turns per year:
    With a time period covering events between 218 - 202BC, each turn in Hannibal at the Gates represents a month, and the campaign transitions through all four seasons of the year, complete with seasonal gameplay effects.

    - Compact, focussed multiplayer campaign:
    For those generals seeking a more rapid Multiplayer Campaign game, Hannibal at the Gates’ tighter geographic scope makes co-op or competitive 2-player campaigns more focused and faster than a full Grand Campaign.

    - New Historical Battles:
    Hannibal at the Gates adds two new Historical Battles: the Battle of Cannae (216BC) and the Battle of Zama (202BC). Both battles marked key points in the 2nd Punic War, with Cannae representing the high point of Hannibal's invasion of Italy, and Zama marking the completion of Rome's victory and dominance over Carthage.

    + New Playable Factions for Total War™: ROME II:
    In addition to mighty Carthage and Rome, players can fight the 2nd Punic War as three new factions: the Arevaci, the Lusitani and Syracuse, each one featuring its own faction traits, characteristics, unique units and campaign start-position. If Hannibal at the Gates is owned, these factions are also playable in the ROME II Grand Campaign.

    - The Arevaci
    Imperialist expansion has brought both Carthage and Rome to the Arevaci's door, although it is Hannibal that currently shares a border with the warlike Celtiberian tribe. As the campaign begins, the Arevaci are neutral but have a clear choice before them: unite with Hannibal and risk genocidal retaliation from the Romans, or remain on good terms with Rome and face the certainty of Carthaginian wrath. Despite their knowledge of the terrain and superb fighting prowess, the Arevaci cannot take on both superpowers at once. For now, they maintain their neutrality, but it cannot last. Someone must control the Iberian peninsula, could it be the Arevaci?

    - The Lusitani
    The Lusitani lived in Iberia long before Carthage or Rome disturbed the region. They are, like their distant cousins the Suebi, not a single clan but a confederation of smaller tribes, working together for defensive and mutual gain Fierce and agile warriors, the Lusitani are well suited to guerrilla warfare. As Hannibal’s Carthaginian army marches through lands previously controlled by Rome, there is opportunity for the Lusitani to expand beyond their bounds and claim back Iberia from its invaders. However, though there may be prudence in caution, even fraternisation with the enemy at first, eventually they must be expelled from the land!

    - Syracuse
    The city-state of Syracuse is renowned throughout the ancient world as a centre for culture and science. It is also rich; Syracuse benefits greatly from its prime position in the central Mediterranean. A string of tyrants dominate its history, defending the city's autonomy against fellow Greeks, Carthaginians and threats from within. In 218BC, both Rome and Carthage would like to see Syracuse under their control once and for all. As the two superpowers go to war again, it stands on a precipice - will Syracuse forge its own destiny or fall into obscurity as just another colonial possession?

    - New units:
    Alongside their regular unit rosters, the playable factions in Hannibal at the Gates get the following new units. If you own Hannibal at the Gates, these units will also be available in the ROME II Grand Campaign:

    Arevaci

    - Painted Warriors (melee infantry)
    Painted bodies and unpleasant stenches instil fear in unlucky opponents, which is half the battle.

    - Celtiberian Cavalry (melee cavalry)
    A versatile cavalry strike force when commanded by a skilled general.

    Lusitani

    - Lusitani Guerrillas (stealth spear infantry)
    Moving unseen to ambush their opponents, these stealthy guerrilla fighters are masters of their craft.

    - Lusitani Spearmen (spear infantry)
    Skilled tribal spearmen whose reputation on the battlefield is fully deserved.

    Syracuse

    - Picked Hoplites (elite hoplites, also available to Athens)
    The cream of citizen hoplites to proudly defend their city from invasion.

    New Roman Auxiliary units:

    - Auxiliary Scutarii (Iberian melee infantry)
    These Iberians are more than able to serve Rome at the front of a battle line.

    - Auxiliary Scutarii Cavalry (Iberian melee cavalry)
    These heavy cavalrymen add a touch of Iberian fire to otherwise conservative Roman ranks.

    New Iberian Mercenary units:

    - Mercenary Scutarii (Iberian melee infantry)
    Large, well-paid men with falcatas can settle a surprisingly large number of arguments.

    - Mercenary Scutarii Cavalry (Iberian melee cavalry)
    These mounted mercenaries are a fine force for close-quarters combat.

    New Italian Mercenary units:

    Mercenary Etruscan Hoplites (Italian hoplites)
    Equipped and trained in the Greek fashion, Rome's former masters remain a force to be reckoned with.

    Mercenary Samnite Warriors (Italian heavy infantry)
    Conquered peoples can still produce the finest warriors.

    Mercenary Campanian Cavalry (Italian heavy cavalry)
    Noble horsemen from some of the finest pastures of the peninsula.

    - DLC Pirates & Raiders Culture Pack - Version 1.13.0 build 11359
    - DLC Daughters of Mars Unit Pack - Version 1.14.1 build 13180
    - DLC Campaign Pack Imperator Augustus - Version 2.0.0 build 10383
    - DLC Black Sea Colonies Culture Pack - Version 2.1.0 build 15239
    - DLC Campaign Pack Wrath of Sparta - Version v2.2.0-15539
    - DLC Empire Divided - Version v?.?.?-?????
    - DLC Desert Kingdoms Culture Pack - Version v?.?.?-?????


    [​IMG] Bản mở rộng:
    Coming soon.....


    [​IMG] Cài đặt:
    I) Cài game:
    1. Down game từ phiên bản: 3DMGAME-Total.War.ROME.II.Emperor.Edition.MULTi9-PROPHET hoặc Total War: Rome 2 - Emperor Edition [Update 17] (2013) PC | RePack by R.G. Catalyst.

    2. Tiến hành cài game.
    - Đối với bản 3DMGAME-Total.War.ROME.II.Emperor.Edition.MULTi9-PROPHET:
    - Download game về thông qua torrent mã magnet (copy đường dẫn vào url rồi dùng trình down torrent để chạy).
    - Khi down về sẽ là file rar, giải nén ra, ra các file đuôi là .001~066, tiếp tục giải nén từ file .001 ra file iso; nếu là file iso dùng Daemon Tools tạo ổ ảo để mount file iso cài game. Daemon Tools: http://www.daemon-tools.cc/downloads
    - Cài game, khi cài xong game sẽ hiện lên bảng cài các phần mềm cần thiết chạy game. Nếu đã cài rồi thì click Finish để hoàn tất việc cài game, nếu chưa thì phải tích chọn hết và click Finish để cài các phần mềm + hoàn tất việc cài game.
    - Chép crack vào folder cài game, overwrite files.
    - Play game.


    - Đối với bản Total War: Rome 2 - Emperor Edition [Update 17] (2013) PC | RePack by R.G. Catalyst:
    - Download game về thông qua torrent (Lưu ý không download patch 17 vì bản game đã được update đến patch 17).
    - Khi down về sẽ ra một folder cài đặt có file setup.exe
    - Cài game bằng setup.exe, khi cài xong game sẽ hiện lên bảng cài các phần mềm cần thiết chạy game. Nếu đã cài rồi thì click Finish để hoàn tất việc cài game, nếu chưa thì phải tích chọn hết và click Finish để cài các phần mềm + hoàn tất việc cài game.
    - Chép crack vào folder cài game, overwrite files.
    - Play game.



    II) Cài Updates cho game:
    1. Down updates cho game từ Total.War.ROME.II.Update.v2.2.0.15666-v2.2.0.16155 (Patch 17.1 Offical)

    2. Cài đặt Total.War.ROME.II.Update.v2.2.0.15666-v2.2.0.16155 (Patch 17.1 Offical):
    - Extract file Total.War.ROME.II.v2.2.0.15666-v2.2.0.16155 (Patch 17.1 Offical) ra. Yêu cầu game đã được crack trước khi chép patches.
    - Chạy file TWR2EE_Update_v2.2.0.15666.exe sau đó cài vào thư mục cài game.
    - Cài xong file patch game sẽ tự động chạy. Yêu cầu ổ cứng cài game trống trên 19.5 gb. Nếu không đủ dung lượng sẽ bị roll back và update thất bại.

    - Chạy file TWR2EE_Update_v2.2.0.16155.exe sau đó cài vào thư mục cài game.
    - Cài xong file patch game sẽ tự động chạy. Yêu cầu ổ cứng cài game trống trên 19.5 gb. Nếu không đủ dung lượng sẽ bị roll back và update thất bại.
    - Copy crack của Update_v2.2.0.16155 vào thư mục cài game.
    - Làm theo hướng dẫn ở mục III dưới đây để crack game cùng encyclopedia.
    - Play game.


    III) Cài crack cho game chạy cùng Steam:
    1. Down updates và cài đặt patch theo hướng dẫn ở mục II.

    2. Extract file crack vào folder cài game sau đó:
    - Cài Steam từ đây: http://store.steampowered.com/

    - Tạo một tài khoản miễn phí từ Steam.

    - Đăng nhập vào tài khoản chuyển sang trạng thái offline.

    - Play game như bình thường.



    [​IMG] FAQS:
    Q: Tại sao các file cài game cứ biến mất không rõ nguyên nhân vậy ?
    A: Bạn đã cho toàn bộ folder cài game/chứa crack vào phần không động đến của trình diệt virus chưa ? Các trình diệt virus rất thích táy máy với các file crack game đấy.


    Q: Tại sao cài patch 17 lại phải cài thêm Steam ?
    A: Vì patch 17 sử dụng Steam CEG mới nên nếu chỉ chay bằng file exe sẽ không dùng được encyclopedia trong game. Dùng thêm Steam mới chạy được encyclopedia.


    [​IMG] LINKS DOWNLOAD:
    - 3DMGAME-Total.War.ROME.II.Emperor.Edition.MULTi9-PROPHET
    [​IMG]

    Mã:
    magnet:?xt=urn:btih:8B59EA2B95B1CF9720B33CFBC77C7C679D2A67D8&dn=3DMGAME-Total.War.ROME.II.Emperor.Edition.MULTi9-PROPHET&tr=http%3a%2f%2fbt.3dmgame.com%3a2710%2fannounce
    - Total War: Rome 2 - Emperor Edition [Update 17] (2013) PC | RePack by R.G. Catalyst
    [​IMG]

    Mã:
    https://kat.cr/total-war-rome-2-emperor-edition-update-17-2013-pc-repack-by-r-g-catalyst-t11836126.html

    - Total.War.ROME.II.Update.v2.2.0.15666-v2.2.0.16155 (Patch 17.1 Offical)
    [​IMG]

    Fshare

    [​IMG]
    GoogleDrive


    Total War™: ROME II Soundtrack:
     
    Chỉnh sửa cuối: 9/3/18
  2. choidep123

    choidep123 Fire in the hole!

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    NT_00 Mr & Ms Pac-Man

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    Bài viết:
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    hitman_8182 Legend of Zelda

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    Nặng thế cơ à? mà cấu hình bro thế nào,set xuống high xem có lên chút nào không?:7cool_feel_good:
     
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    lop pho 2 Mega Man GVN Veteran

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    Chắc phải thống kê lại quân số mem.
     
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    bintao T.E.T.Я.I.S

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    NT_00 Mr & Ms Pac-Man

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    Bài viết:
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    gadongxxxx Mr & Ms Pac-Man

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    tieulyquang Samus Aran the Bounty Hunter GVN Veteran

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    The Witcher 3
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    hitman_8182 Legend of Zelda

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    Aomari0 Mega Man GVN Veteran

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    - DLC Pirates & Raiders Culture Pack - Version 1.13.0 build 11359:
    [​IMG]

    Become the scourge of the ancient world with the Total War™: ROME II - Pirates & Raiders Culture Pack. Introducing a new playable culture consisting of three new raiding-focused factions, Pirates & Raiders brings new buildings, technologies, religion, faction traits, battlefield and naval units to Total War: ROME II.

    Players can now plunder the campaign map as the Ardiaei of Illyria, and the Thracian tribes of Tylis and the Odrysian Kingdom. With their own rosters of military and naval units, distinct traits and play styles, these Balkan factions offer a new and unique way to experience the Grand Campaign in ROME II.

    DLC informations:
    - New Balkan cultural traits
    Tylis, the Ardiaei and the Odrysian Kingdom are all adept raiders, snatching wealth from under the noses of the other factions, and fight with great conviction in enemy territory. So warlike are these tribes, their populations are actually happier when at war with their neighbours.

    - New faction traits
    Each of the Balkan factions has its own starting position on the campaign map and its own set of faction traits, making a unique Grand Campaign experience. All are accomplished brigands; in addition, The Illyrians of the Ardiaei favour piracy, the Thracians of the Odrysian Kingdom are excellent archers, while the people of Tylis, heirs to the Celtic migrations into Asia Minor, train their new melee infantry recruits to a high standard.

    - New religion
    The Ardiaei and Odrysian Kingdom both feature their own unique religious building chains, which bring numerous benefits and effects to their campaign gameplay.

    - New technologies
    The Ardiaei and Odrysian Kingdom both feature their own unique technologies, which enable the player to unlock key new units and effects which replace parts of the core Barbarian culture technology trees.

    + New units
    Sharing much with their Celtic forbears, the factions of the Balkan culture principally employ the core Barbarian unit-roster, with the following new units available for each faction:

    Ardiaei
    Illyrian Marines: Highly trained, medium-armoured spear infantry.
    Illyrian Raiders: Fast-moving, axe-wielding stealth infantry.
    Illyrian Noble Hoplites: Well-drilled, very heavily armoured infantry.
    Raiding Hemiola: Fast boarding-craft manned by Illyrian Raiders.
    Assault Hexeres: Huge assault-barge manned by Illyrian Raiders.
    Assault Tetreres: Large assault-barge manned by Illyrian Raiders.

    Odrysian Kingdom
    Thracian Horsemen: Fast-moving, spear-armed medium cavalry.

    Tylis
    Gallo-Thracian Warriors: Fast-moving, hard-hitting sword infantry.
    Tribal Warriors: well-armoured medium swordsmen, great in defence.
    Raiding Horsemen: Noble multirole, armed with javelin and sword.

    - New Mercenaries
    The soldiers of the raiding nations know well the value of coin and will ply their fearsome skills at the behest of others. When playing as another faction, the following mercenaries and auxiliaries will be available to you when recruiting from within the indicated territory:

    Mercenary Thracian Warriors: Superior sword-wielding melee infantry. (Thracia)
    Mercenary Falxmen: Melee infantry wielding the vicious curve-bladed falx. (Dacia)
    Mercenary Dacian Skirmishers: Excellent, javelin-armed skirmishers. (Dacia)
    Mercenary Illyrian Raiders: Fast-moving, axe-wielding stealth infantry. (Illyria)
    Raiding Hemiola: Fast attack barge manned by Mercenary Illyrian Raiders (Illyria)

    - Auxiliaries
    Auxiliary Thracian Warriors: Superior sword-wielding melee infantry. (Thracia)
    Auxiliary Falxmen: Melee infantry wielding the vicious curve-bladed falx. (Dacia)
    Auxiliary Dacian Skirmishers: Excellent, javelin-armed skirmishers. (Dacia)
    Auxiliary Illyrian Raiders: Fast-moving, axe-wielding stealth infantry.(Illyria)

    - DLC Daughters of Mars Unit Pack - Version 1.14.1 build 13180:
    [​IMG]

    Athena, Bellona, Andraste, Mars: whichever war deity these soldiers pledged their lives to received a solemn promise of victory in the face of even the most formidable enemies. Whether in defence of their homelands, or called upon to fulfil their part in glorious conquest, female combat units featured throughout the ancient world. Adding a swift and deadly mix of fighting styles and abilities to the fray, generals will wisely place value on those who aspire to be the avatar of the war gods themselves!

    Daughters of Mars Unit Pack brings fearsome new warriors to ROME II. Whether in defence of their homelands or called upon to fulfil their part in glorious conquest, female combatants featured throughout the ancient world. Adding a swift and deadly mix of fighting styles and abilities to the fray, generals will wisely place value on those who aspire to be the avatars of the war gods themselves!

    Daughters of Mars expands the faction rosters of Rome, the Lusitani, Suebi and Sparta. These new units can also be hired as mercenaries from specific provinces, whichever faction you play as.

    DLC informations:
    - Gladiatrices

    Can be recruited by Rome, or as mercenaries in Italia.

    Honed to a razor-edge through countless drills and contests in the arena, Gladiators and Gladiatrices are ruthless and skilled brawlers. Their sledgehammer approach to melee brooks no compromise, and in the right circumstances, they can inflict heavy losses on traditional soldiery. Heavily armoured and disciplined, Gladiatrices are more formidable defenders than their arena-trained male counterparts, and every bit their equals in their lust for battle.

    - Mercenary Kushite shieldwomen
    Can be recruited as mercenaries in Aethiopia.

    The fiercely independent Kushite Nubians are a geopolitical force to be reckoned with. Their mounted archers and skilled infantry have repelled Roman advances on multiple occasions, ably demonstrating their proficiency in large-scale battle. The zealous, spear-armed warriors of the Kushite Shieldwomen are agile and deadly; able to strike swiftly from woodlands and trained to form up effectively in defence, cavalry commanders would be wise to fear them.


    - Lusitani Swordswomen
    Can be recruited by The Lusitani, or as mercenaries in Lusitania.

    Honed by generations of conflict and rightly feared for their lightning ambush tactics, The Lusitani have built a reputation as excellent guerrilla warriors. Trained to advance under the whittling fire provided by the Cantabrian Circle, their swift and hard-hitting Swordswomen are adept at exploiting woodlands to remain hidden while they move. When the charge comes, it is sudden, frenzied and terrifying; though used carefully, Lusitani Swordswomen can also mount a formidable defence.


    - Cimbri Bow-Women
    Can be recruited by The Suebi.

    Like many Germanic tribes, the dense woodlands of northern Europe have impelled the Suebi to develop superior guerrilla warfare techniques. Adept at making the most of cover and striking from a hidden position, the Cimbri Bow-Women are amongst the finest archers the Suebi can field. With superior weapon range and damage, they can wreak havoc before they are even detected. If attacked directly however, they can give a better account of themselves in melee than their principal role suggests.


    - Spear Gladiatrices
    Can be recruited by Rome, or as mercenaries in Italia.

    Bringing the bloodthirsty and brutal melee techniques of the arena to the battlefield, Gladiatrices make excellent shock-troops. When armed with spears, these warriors gain a defensive edge over their sword-wielding battle-sisters, making them better prepared in the face of an assault. Arranged effectively, they can stop the hammer-blow of a cavalry charge in its tracks, and their frenzied riposte can inflict horrific casualties.


    - Gorgo’s Skirmishers
    Can be recruited by Sparta, or as mercenaries in Hellas.

    The citizens of Sparta were among the finest infantry in the ancient world. With the Helots performing the ‘lesser’ functions of society such as agriculture, Spartan warriors were free to engage in the all-encompassing pursuit of excellence in combat. Athletics and weapon-drills were not the sole preserve of men, however. Faster-firing and heavier-hitting than standard sling-wielding units, Gorgo’s Skirmishers make a valuable addition to any Spartan force.

    - Spearwomen
    Can be recruited by The Suebi, or as mercenaries in Suebia, Silesia, and Magna Germania.

    Independent, proud, and with powerful gods watching over them, The Germanic peoples are famed for their ferocious warriors. The women of the Suebi are no exception, and carry the will of the tribe into battle as ably as the men. Standing side-by-side with their Suebian Spear-Brothers, Spearwomen are exquisite defenders, capable of blunting a charge and instilling fear in the enemies of the tribe. Their training lends them versatility however, and they can quickly switch to an offensive role as the situation demands.

    - DLC Campaign Pack Imperator Augustus - Version 2.0.0 build 10383:
    [​IMG]

    The Imperator Augustus Campaign Pack is a new playable campaign for ROME II, which rivals the original ROME II Grand Campaign in both scope and scale. This campaign comes as part of Total War™: ROME II – Emperor Edition and is available as a free, automatic update to existing owners of Total War™: ROME II.

    The Imperator Augustus Campaign Pack is set in 42 BC during the chaotic aftermath of Caesar’s grisly murder. The republic remains whole, but its soul is divided as three great men, the members of the Second Triumvirate, hold the future of Rome in the palms of their hands.

    Octavian, Caesar’s adoptive son and the heir to his legacy.

    Marc Antony, Caesar’s loyal friend and most trusted lieutenant.

    Lepidus, Pontifex Maximus of Rome and the man who secured Caesar’s dictatorship.

    With the territories of The Republic divided between them and the military might of Rome at their beck-and-call, the members of The Second Triumvirate are each in a position to make a bid for leadership, and rule Rome as its first – and only – emperor.

    However, external forces are on the move, looking to exploit the instability of Rome and expand their own territories. Will you fight as a defender of Rome and defeat the other members of the Triumvirate? Or lead another faction on a campaign of conquest and expansion, and take advantage of the chaos as the Roman civil war rages?

    DLC informations:
    The new ‘Imperator Augustus’ Campaign Pack adds hundreds of hours of sandbox gameplay across a new campaign map reflecting the geopolitical boundaries of the Second Triumvirate War. Players will determine the outcome of a vast civil war, which saw Octavian, Marc Antony and Lepidus vying to become the very first Emperor of Rome.

    - Playable Factions:
    Players may embark on a new Campaign as one of the following playable factions:

    Marc Antony
    Lepidus
    Octavian
    Pompey
    Iceni
    Marcomanni
    Dacia
    Egypt
    Parthia
    Armenia (also now playable in the ROME II Grand Campaign).

    - Campaign Map:
    Imperator Augustus will be our biggest Campaign Pack to date, spanning across the entire Map of the Grand Campaign. The campaign starts in 41 BC at the height of the Second Triumvirate. Below you can see the start positions of all ten playable factions as well as the 65 minor, non-playable factions. Similar to the previous campaign packs Hannibal at The Gates and Caesar in Gaul one year during the campaign will consist of four turns per year.

    - DLC Black Sea Colonies Culture Pack - Version 2.1.0 build 15239:
    [​IMG]

    The Black Sea Colonies Culture Pack introduces three new playable factions into the ROME II Grand Campaign: Cimmeria, Pergamon and Colchis.

    Originally citizens of the Greek States, these pioneering peoples have settled far from home, intermingling their customs with those of far-flung societies to create unique cultures of their own. The Black Sea Colonies bring a rich new gameplay flavour to ROME II through their unique traits, battlefield units and buildings, and hybrid unit-rosters. Cimmeria, Colchis and Pergamom all claim Greek heritage, but their settlement away from their homelands has wrought subtle changes to their cultures. Each faction enjoys unique traits, strengths and hybrid unit Rosters that reflect their culturally diverse civic and military aspects.

    Also available from today, a FreeLC - the new, playable faction of Massilia. A wealthy trading-state of Greek colonists situated on the north-western coast of the Mediterranean, Massilia has come to embrace Gaulish culture, military units and battle tactics.

    DLC informations:
    - Black Sea Colonies Cultural traits:
    Greek Knowledge: +5% to research rate
    Far from Home: +2 cultural conversion

    - Cimmeria

    Background:
    The Cimmerian Bosporus has been fought over for its resources and strategic importance for millennia. The adventurous Greeks of Miletus, in Asia Minor, formed several colonies around the Black Sea coast during the 6th and 7th centuries BC in order to exploit its resources for trade with the wider Greek world. By the beginning of the 5th century BC their government had gravitated from classical Greek democracy to control by a single family. The current ruler, Satyrus, conquered nearby Greek cities, heralding the birth of the Cimmerian Kingdom, and a dynasty of rulers that endures to this day. Despite this strength, Cimmeria remains under threat from the surrounding nomadic tribes, and from the avaricious gaze of nearby Pontus, whose military strength may yet prove its undoing.

    Faction Traits:
    Tyrants: +5% corruption
    Bosporian Fertile Lands: +25% wealth from agricultural buildings
    Multiculturalism: -25% unhappiness from all foreign cultures in own territories

    New units:
    Scythian Hoplites: Armed in the Greek style with spear and shield, these medium infantry are solid defenders.

    Cimmerian Heavy Archers: A truly multirole unit, these heavily-armoured archers trade their bows for spears when the enemy draws close.

    Cimmerian Noble Infantry: Noble Infantry are drilled to a peerless standard in the classic hoplite style.

    Picked Peltasts: Accurate and determined, these javelin-armed skirmishers can pack a devastating punch.

    Unit roster:
    Greek/Scythian hybrid

    Unique Buildings:
    Prytaneion
    Rose Marl Building
    Sanctuary of Demeter

    Pergamon

    Background:
    Although a minor player up to that point, Pergamon came to prominence during the struggle of Alexander the Great’s Successors for control of his fragmented empire. An ambitious lieutenant named Philetaerus acquired control over the fortress city and led Pergamon into a new golden age of culture and learning, building an impressive acropolis and a temple to Pergamon’s patron goddess, Athena. Not yet a kingdom in the truest sense, the time is right for expansion beyond its current borders. There are also new threats to be faced from Galatia, the duplicitous Pontus and Cappadocia. Pergamon must be strong if it is to meet these challenges and fulfil its destiny as a mighty Successor state.

    Faction Traits:
    Great Builders: -25% to all building costs
    Military Underdogs: +10% non-mercenary recruitment cost
    Town Growth: +4 growth in all provinces

    New units:
    Agema Spears: The cream of Pergamon’s infantry, these elite defenders will hold the line against the odds.

    Pergamon Noble Cavalry: Hardy and proud, the lance-wielding Noble Cavalry of Pergamon can execute a devastating charge.

    Picked Peltasts: These elite, javelin-armed skirmishers are trained to a superior standard.

    Unit roster:
    Greek/Hellenic/Galatian hybrid

    Unique buildings:
    Great Altar of Pergamon
    Library of Pergamon
    Spring of Asclepius
    Baths of Asclepius
    Sanctuary of Asclepius

    Unique technology:
    Pergaminus

    Colchis

    Background:
    Far to the east of the Black Sea, at the very edge of the Greek world, lies Colchis. A place of legend, it is said to have been the final destination on Jason’s quest for the Golden Fleece. Around the 6th century BC, Greek traders from Militus arrived to construct a thriving mercantile economy from this former Persian satrapy. Its current ruler controls a powerful Greek trading state with strong Scythian influences and a nobility who extol the finest qualities of both cultures. His warriors fight in the Greek fashion, yet the ferocity of their nomadic past is very much alive. As such, Colchis has set out to conquer much of the land around it - to absorb further Scythian tribes, and as many former-Persian lands as possible, into his burgeoning empire.

    Faction traits:
    Trade Crossroads: +15% trade income
    Golden Legacy: Major diplomatic penalty with Greek factions
    Assimilation: +4 happiness from presence of other cultures

    New units:
    Colchian Nobles: Heavily armoured and drilled to blunt the mightiest charge, Colchian Nobles are a force to be reckoned with.

    Unit roster:
    Greek/Eastern hybrid

    Unique Buildings:
    Temple of the Golden Fleece
    Trade Centre

    - DLC Campaign Pack Wrath of Sparta - Version v2.2.0-15539:
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    Set in 432 BC at the outset of the Peloponnesian War, Wrath of Sparta is an entirely new campaign expansion for Total War: ROME II. Wrath of Sparta introduces an entirely new, epic campaign expansion for Total War: ROME II focusing exclusively on the Hellenic world, plunging players into the turbulent events of the iconic Peloponnesian Wars.

    The year is 432 BC, and unrest grows throughout the Greek City-States. At a gathering of the Peloponnesian League, prosperous Athens has earned the enmity of Sparta, Korinthos and the Boiotian League, tipping the delicate political balance past the point of no return. As the legendary warriors of Sparta are called into open conflict against an arrogant Athens by scheming Korinthos and Boiotia, Wrath of Sparta challenges you to dominate the Hellenic world. However, while the City States vie for control of their homelands, across the Aegean sea the vengeful Persian Empire watches its old foe closely…

    While the other factions hold a loose alliance against Athenian arrogance, each state has its own agenda. The future of Greece itself is at stake, and the ensuing conflict will result in nothing less than supremacy of the Hellenic world.

    Across a bespoke campaign map focussing on a highly-detailed ancient Greece, the Greek Islands and the Ionian Coast, this campaign pack features all new tech-trees, battlefield and naval units, great wonders and famous Greek heroes. In addition, a flavour-packed focus on ancient Greek culture is delivered through many iconic athletic competitions and festivals.

    Meanwhile, the mighty Persian Empire is watching, waiting, and preparing its armed forces to turn this tide of Hellenic turmoil to its own advantage…

    Wrath of Sparta is a campaign pack like no other, bringing this desperate conflict to life in thrilling detail across hundreds of hours of gameplay.

    DLC informations:
    Wrath of Sparta features:
    - New Campaign Map:
    The earliest period any Total War game has depicted, Wrath of Sparta’s campaign map is a vivid and detailed representation of the Greek world in 432 BC; featuring 22 provinces across 78 regions, covering the Greek mainland, islands and the Ionian coast. The map brings 12 new Wonders to light, including the Ruins of Troy, the Temple of Zeus and the Royal Tombs of Makedon. Furthermore, as the campaign features a tighter timeframe than the ROME II Grand Campaign, each turn represents one month.

    - Four Playable Factions:
    Athens (Athenai), Corinth (Korinthos), Sparta and Boiotia are all playable in Wrath of Sparta, each bringing its own faction traits, unit rosters, challenges and geographical starting point. In addition, famous generals and statesmen of history appear throughout the campaign, such as the Spartan general Lysander and the Athenian dignitary Sokrates.

    In homage to their historical strengths, Sparta can field a greater variety of troops than other factions to reflect its mastery in land warfare, while Athens has the roster advantage in naval warfare.

    - Panhellenic Games and Festivals:
    The Greeks of the age were keen athletes, and the annual competitions of the Olympic, Pythian, Sithmian and Nemean games are represented. When each is held throughout the yearly calendar, you’ll have a number of choices to make. Do you sponsor an athlete, back a competitor, send an envoy or do nothing? Each choice can bring you favour or misfortune. Likewise, the Greek calendar was packed with religious festivals, which bring their own campaign bonuses and benefits, and bring the flavour of the age to life.

    - New Tech Trees:
    Wrath of Sparta features all-new tech trees, reflecting the military, naval and civic developments of the time. The six branches enable the player to advance in the fields of military, naval and support technologies, philosophy, aesthetics and mathematics.

    - Hellenic Tribalism:
    With the exception of the Persian Empire, the factions represented in Wrath of Sparta are Culturally Hellenic, so ‘Culture’ has been replaced with ‘Tribalism’. Each faction belongs to one of the Greek tribes, and while the four playable factions won’t suffer from public unrest due to the presence of other Greek tribes, they will suffer major diplomatic penalties with factions that were not ‘true’ Greeks.

    - The Persian Threat:
    The Empire of Persia sits at the eastern end of the campaign map and remains largely uninvolved with Greek affairs. However, if one Greek state rises to dominate all others, the Persians will escalate their military involvement over time, in a growing effort to bring that power to heel!

    - New Army and Naval Unit Rosters
    New unit rosters are available to all four playable factions, representing warfare of this period in Greek history. The Greek factions feature a heavy emphasis on hoplites, with supporting elements to react to different combat scenarios and bring tactical variety. There are fewer but more specialised units of mercenaries available to swiftly bolster and bring greater flexibility to armies, and these are more widely available across the provinces.

    The backbone of Greek naval assets is composed of tactical variations on the Dieres and Trieres hull types, with a greater focus on ramming and boarding. In addition, troop transports act more as cargo ships than combat vessels, and are no longer able to ram in naval battles, reducing the unfair advantage of troop convoys in naval warfare. This change will be retroactively applied to all ROME II campaigns.

    Amongst over 50 new Naval and Land units for Wrath of Sparta, you will also encounter specialist and legendary troops, such as the Immortal Spearmen, Spartan Hoplites and Skiritai.

    - DLC Empire Divided - Version v ?.?.?-?????:
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    • A new grand-scale Campaign Pack for Total War: ROME II
    • Plunges players into the crisis of the third century, a critical turning-point for Rome
    • Play as one of ten different factions across five cultural groups
    • New Heroic Factions with elaborate victory conditions, famous leaders and crafted event-chains
    • New period-specific events, dilemmas and missions
    • New Campaign features: Plagues, Cults and Banditry
    • Restructured technologies and unique new buildings

    The year is 270 AD. A string of inept emperors and usurpers vying for power has led the Roman Empire into near-total economic collapse. This is its gravest crisis yet.

    Eager to capitalise on Rome’s instability, barbarian tribes gather like a storm on the borders, to plunder the riches of civilisation.

    To the east, the Sassanids set out on a grand conquest that culminates with an assault against Roman lands. They are held back only by a staunch defence led by Palmyra. Queen Zenobia holds fast – but for how long?

    The once-glorious legions are forced to assume a defensive posture as their strength wanes; time is not on Rome’s side. However, there is yet hope. Aurelian stands ready to take the reins in Rome, though the task he faces seems insurmountable…

    Will you unite an Empire Divided, and return Rome to its former glory? Or will you become the arbiter of its final downfall?

    DLC informations:
    + Playable Factions:
    - Culture: The Divided Roman Empire
    Cultural traits:
    • Defenders of Civilisation: +15% morale for all units in own or allied territory
    • True Rome: Roman factions share a major diplomatic penalty with other Roman factions

    Rome
    Faction leader: Aurelian
    Faction traits:
    • Iron Fist: -50% resistance to foreign occupation
    • Marching Orders: +15% movement range for all armies

    Gallic Rome
    Faction leader: Gaius Tetricus
    Faction traits:
    • Romanisation: Public order bonus (max +6) from presence of Latin culture
    • Administrators: -20% political action costs

    Palmyra
    Faction leader: Queen Zenobia
    Faction traits:
    • Enlightenment Ruler: +20% research rate
    • Piety: -4 Banditry for each cult building (all regions)
    - Culture: Germanic Kingdoms
    Cultural traits:
    • Terrors of the night: Can always choose to fight night battles
    • Looters & Raiders: +150% income from raiding and sacking

    Saxones
    Faction leader: King Sigeric
    Faction traits:
    • Voyagers: +20% movement range for all fleets
    • Settlers: -50% building conversion costs (all regions)

    Gothi
    Faction leader: Cannabaudes
    Faction traits:
    • Horsemanship: -20% recruitment costs for all cavalry units
    • Ancestral Blades: level 1 weapons for sword units upon recruitment (all provinces)

    Marcomanni
    Faction leader: King Burkhard
    Faction traits:
    • Tribal Conquerors: +20% morale for all units vs Barbarian Tribes
    • Ambushers: +50% chance of successfully launching an ambush

    - Culture: Eastern Empires
    Cultural traits:
    • Centralised Authority: -5 Banditry (all provinces)
    • Silk Road: +20% income from all commerce buildings (all regions)

    The Sassanids
    Faction leader: Hormizd
    Faction traits:
    • Local Dominance: minor diplomatic bonus with Eastern & Nomadic factions
    • Aswaran: +20% charge bonus for all cavalry units

    Armenia
    Faction leader: Narseh
    Faction traits:
    • Noble Guard: +3 experience ranks for commander’s unit
    • Westward: Minor diplomatic bonus with all Roman factions

    - Culture: Nomadic Tribes
    Cultural traits:
    • Nomadic archers: +25% ammo for all ranged units
    • Warlike people: +3 army recruitment slots in home province

    Alani
    Faction leader: Nikanuur
    Faction traits:
    • Horse lords: +2 experience ranks for nomadic cavalry recruits (all provinces)
    • Steppe Dominance: Moderate diplomatic bonus with all nomadic barbarian tribes

    - Culture: Britannic Celts
    Cultural traits:
    • Heroic culture: +20% charge bonus for all units
    • Sacred springs: +6 sanitation (all provinces)

    Caledones
    Faction leader: Segovax
    Faction traits:
    • Fierce independence: +20% melee attack in own or allied provinces
    • Cultural aspirations: Moderate diplomatic bonus with all non-barbarian tribes
    + New campaign features:
    - Heroic Factions:
    Five of the ten playable factions in Empire Divided are classed as Heroic factions. These are Rome, Gallic Rome, Palmyra, the Sassanids and the Gothi. Heroic factions have grander and more elaborate victory conditions, and unique named faction leaders who cannot die in battle.
    Heroic factions also have their own flavourful and bespoke event-chains, representing the tales of these characters’ lives, which bring bonuses to their abilities and enable the player to make meaningful choices regarding their development and that of their faction.

    + New events, dilemmas and missions:
    Empire Divided brings a host of new events, dilemmas and missions, both general and faction-specific, to introduce new challenges, benefits and period flavour to your campaigns.

    - Banditry
    This period of reduced governmental authority fosters the spread of Banditry. Each province now has a variable Banditry level which increases with the size of your domain and the presence of certain local buildings. Banditry can be reduced with the presence of armies, generals and special buildings. As Banditry grows, food levels fall, threatening faction-wide shortages. High provincial Banditry can also trigger special Bandit events to occur.

    - Plagues
    Devastating diseases were commonplace in the 3rd century. When a plague hits a settlement it hampers growth, impacts public order and reduces income. Diseases can move between neighbouring territories, spreading with army movement and along trade routes. Sanitation buildings can prevent plagues from erupting and spreading, and key technologies can improve sanitation factionwide.

    - Cults
    Alongside the more established religions, many cults sprang up in the 3rd century. These are represented by special building chains that can be constructed by any faction in any settlement. Three different cults are available in the game: Christianity, Mithraism and Manichaeism.

    A cult building may be built for no cost, as its construction represents your empire permitting disciples to settle within your territory. This makes cult bonuses relatively easy to obtain, though cults spread foreign culture, bringing disorder into your provinces. In order to remove a cult building, a significant expenditure is required and a public order penalty is incurred required as this is considered persecution. Careful consideration of a cult’s benefits and disadvantages is required but, if used correctly, they can become a powerful tool.

    + New General Skills:
    Generals’ skill have been overhauled, and now allow the player to customise and specialise their characters in the disciplines of Recruitment, Combat, Strategy, Governance and Maritime Proficiency.

    + New Narrative Technologies:
    All technology trees have been restructured and redesigned to reflect the time-period and each of the game’s culture groups. Moreover, technologies in Empire Divided don’t represent scientific or technological breakthroughs; rather they represent the measures taken by rulers to deal with specific problems facing their empires. In this way, they help to tell the story of each faction’s journey through the period. This is especially true for the Heroic factions:
    • Aurelian’s technologies chart the journey of an emperor who must reform the military, then unify and defend his empire.
    • Zenobia’s technologies tell the story of her rise to power.
    • Tetricus’ technologies reveal his Republican political views in an age of fractured empire.
    • Hormizd’s technologies portray him as a ruler living up to the image of his predecessors, the great kings of the past.
    • Cannonades’ technologies tell a tale of Gothic bloodlust, and the many challenges his people must overcome in order to unify and persevere.
    + Updated building chains:
    • Rome features a new Administration building, which deals with tax collection, agent improvement and countering banditry
    • Naval Training buildings can now be constructed in the capital of a coastal province providing bonuses to ship recruitment
    • Palmyra gains a new religious building chain that is dedicated to the gods Baalshamin, Aglibol, Yarhibol, Malakbel and Nabu
    • Armenia gains a new religious building chain that is dedicated to Christianity
    • Several new unique buildings are available to selected factions. These are Rome (the Grand Temple of Sol Invictus), Palmyra (the Great Colonnade, the El Kanat irrigation system and the Grand Temple of Baal), Sassanids (the Grand Statue of Shapur I) and Armenia (the Etchmiadzin cathedral - historically, the world’s first Christian cathedral)
    + New Units:
    Alongside the existing unit rosters from ROME II, Empire Divided introduces a number of unique and signature units for every faction. Each faction features its own variant style and unique take on the classic Roman look and feel, with Aurelian’s Roman forces bearing the closest resemblance to the classic template. Unique Roman units are:

    Rome
    • Legionaries
    • Heavy infantry units – Praetorians, Jovianii, Herulianii
    • Equites Dalmatarum – famous light cavalry
    • Clibanarii and Cataphractarii – very heavy cavalry, precursors to medieval knights

    Gallic Rome
    • Taifali Cavalry – famous associated barbarian cavalry (distinguishing shield designs)
    • Gallic Legionaries – distinctive from Roman Legionaries
    • Gallic Axemen and Longswords

    Palmyrene Rome
    • Palmyrene Legionaries – distinctive armour and a preference for spears
    • Hamian Archers – famous middle-eastern foot soldiers
    • Palmyrene Cataphracts – eastern-looking heavy cavalry
    • Armoured Camels – exotic eastern-style cavalry

    - DLC Desert Kingdoms Culture Pack - Version v ?.?.?-?????:
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    The Desert Kingdoms Culture Pack introduces four new playable factions to Total War: ROME II. The Kingdoms of Kush, Saba and Nabatea fall under the African/Arabian subculture, while the Masaesyli are of Numidian origin.

    These factions are native to the deserts of Africa and Arabia. Surviving these harsh environmental conditions has forged them into hardy warriors who use the shifting desert sands to their advantage in battle.

    While culturally similar, each faction boasts unique new unit rosters which offer different military strengths. Each faction also has new building chains and technology trees, playing to their strengths and further differentiating their playstyles.

    Alongside their individual Faction Traits, the Desert Kingdoms all share the following Cultural Traits:

    Desert Warriors: +10% morale for all units during battles in the desert
    Deep-rooted Traditions: Penalty to research rate

    DLC informations:
    + Meroe (The Kingdom of Kush):
    A major regional power with vast resources derived from its trade in gold, jewels and exotic hides, Kush has been overshadowed by its more powerful and famous northern neighbour, Egypt.

    In the early 3rd century BC, king Ergamenes decided to wrest power away from the priests of Amun, and moved the capital from Napata to Meroe. The priests would no longer decide the fate of the kings and queens.

    The shift of capital also marked something of a break from Egyptian culture with Hellenistic, Indian, Persian and African influences making their way through the trade routes. The kings and warrior queens would sit on the throne and rule with authority and conviction to protect the riches of Nubia. Even the Romans could not conquer Meroe, and preferred to trade instead.

    A regional powerhouse with a surfeit of natural treasures and fertile land, Kush is well equipped to prosper and once again vie for power against the mightiest empires in the world.

    - Key Features:
    • Affinity for Egyptian/Hellenistic culture
    • Higher probability of female characters in politics
    • Trading kingdom (ivory, exotic hides, iron, gold)

    - Faction Traits:
    • Disciplined Workforce: Bonus income from slaves, reduction in slave decline, Reduced Public Order penalty from slaves.
    • The Land of the Bow: cheaper, better archer units.

    + Kush Unit Roster:
    - Melee Infantry:

    T1: Slave InfantryT2: Swordsmen
    T2: Kushite Slave Infantry
    T3: Shotel Warriors
    T4: Armoured Shotel Warriors
    T4: Disciples of Apedemak

    - Spear Infantry:
    T1: Nubian SpearmenT2: Kushite Slave Spearmen
    T3: Leopard Warriors

    - Pike Infantry:
    T2: Kushite Pikes

    - Missile Infantry:
    T1: TribesmenT1: Slave Slingers
    T2: Nubian Bowmen
    T2: Archers
    T3: Kushite Archers
    T4: Royal Kushite Archers

    - Melee Cavalry:
    T2: Aethiopian CavalryT2: Desert Cavalry
    T3: Armoured Desert Cavalry
    T4: Kushite Royal Guard

    - Special:
    T2: Desert ChariotsT3: African Elephants
    T4: African War Elephants
    T4: Scythed Chariots

    + Nabatae:
    The Nabataeans were great builders and pioneers of advanced construction techniques. They were the first civilization to use cement extensively, and built remarkable watertight reservoirs, ensuring a plentiful supply of potable water. Even when under threat from powerful foes like the Seleucids and Judeans, their progressive society enabled them to flourish and prosper.

    The Nabataeans were very literate and had a remarkable degree of gender equality for an ancient civilization, with women participating in both political and religious matters. Nabatae was an important crossroad for the spice trade, serving as a conduit between the southern kingdoms that produced frankincense and myrrh, and the wealthy eastern and western empires who were its primary buyers.

    Preserving all this wealth at such a geographically strategic location demanded a well-trained military and a strong navy. Nabatae had both, bolstered by excellent engineering and exploitation of the surrounding environment, making their capital city of Petra a nigh-impregnable bastion.

    - Key Features:
    • Hellenic influence: may recruit Hellenic-themed units for battle
    • Silk road traders: Bonus to trade and diplomacy
    • Skilled masons: bonuses to construction and fortification
    • Friends of Rome: diplomatic bonus with Roman factions/allies
    • Roman tactics: some native units may use Roman army formations/abilities

    - Faction Traits:
    • Stonecutters: Faster, cheaper construction of main settlement-chain buildings
    • Incense Traders: Bonus income from incense trade

    + Nabatae Unit Roster:
    - Melee Infantry:

    T1: Desert LevyT2: Nabataean Swordsmen
    T2: Nabataean Axe Warriors
    T3: Noble Swordsmen

    - Spear Infantry:
    T1: Levy SpearmenT2: Caravan Guard
    T2: Desert Hoplites
    T3: Armoured Desert Hoplites
    T3: Heavy Desert Spearmen
    T4: Rekem Palace Guard

    - Pike Infantry:
    T2: Desert PikemenT3: Nabataean Thorax Pike

    - Missile Infantry:
    T1: SlingersT1: Levy Skirmishers
    T2: Tribespeople
    T3 Nabataean Light Peltasts
    T3: Nabataean Heavy Archers

    - Shock Cavalry:
    T3: Desert Heavy LancersT4: Hellenic Desert Cataphracts

    - Melee Cavalry:
    T1: Desert CavalryT2: Camel Spearmen
    T2: Arabian Cavalry
    T3: Armoured Desert Cavalry
    T3: Nabataean Noble Cavalry
    T3: Armoured Camel Spearmen

    - Missile Cavalry:
    T2: Camel Archers

    - Special:
    T2: Desert ChariotsT4: Scythed Chariots

    + Saba:
    The Sabaean kingdom lies in the harsh lands of the southern Arabian Peninsula. Even in such inhospitable conditions, however, these ingenious people thrived. They built dams, invented new irrigation techniques and became masters of water-efficiency. The Sabaeans were also excellent sailors, and had strong trade relations with peoples across the Red Sea.

    Not warlike by nature, the Sabaeans charged mercenaries with the protection of their trade routes and caravans. That said, they were a resilient people of tough character, who made formidable foes for anyone who dared threaten their great capital city of Marib. Even the Romans could not best them during their expedition in the early 1st century.

    - Key features:
    • Camels as predominant cavalry, with superior armored camels
    • Excellent use of javelins and chariots
    • Agricultural and fertility bonuses from the famous Marib Dam
    • Incense production provides diplomatic and trade bonuses
    • Great Dam of Ma’rib: A unique building type which provides faction wide bonuses to agriculture and fertility and can be upgraded with technologies, but requires upkeep to maintain.

    - Faction Traits:
    • Incense Traders: Bonus income from tariffs
    • Hired Armies: Access to cheaper, stronger mercenary units

    + Saba Unit Roster:
    - Melee Infantry:

    T1: Desert LevyT2: Mercenary Maas Gat Marauders
    T2: Sabaean Swordsmen
    T3: Noble Swordsmen

    - Spear Infantry:
    T1: Desert SpearmenT2: Sabaean Spearmen
    T2: Caravan Guard
    T4: Marib Royal Guard

    - Missile Infantry:
    T1: SlingersT1: Levy Skirmishers
    T2: Tribespeople
    T2: Sabaean Archers

    - Shock Cavalry:
    T2: Camel LancersT3: Sabaean Camel Cataphracts
    T3: Desert Heavy Lancers
    T4: Marib Camel Cataphracts

    - Melee Cavalry:
    T2: Desert CavalryT2: Camel Spearmen
    T2: Arabian Cavalry
    T3: Mercenary Himyar Cavalry
    T3: Armoured Camel Spearmen
    T4: Royal Marib Cavalry

    - Missile Cavalry:
    T2: Camel Archers
    T3: Royal Camel Archers

    - Special:
    T2: Desert Chariots

    + Numidia:
    Prior to Numidia’s founding after the 2nd Punic war, its people were divided into two Berber tribes: the Massyli and the Masaesyli. Both were skilled warriors and there were many rivalries between them.

    The Massyli had strong relations with Carthage, a key reason for the Massaesyli aligning with Rome when the opportunity came. Through many twists and turns, both tribes ultimately unified into theK kingdom of Numidia, under the Massylian king Massinissa. He ruled for an astonishing 54 years, transforming his kingdom into a prospering North African power.

    Key Features:
    • Affinity to Cartage and Latin culture
    • Extensive Roman influence in battle
    • Cavalry-focused faction

    Faction traits
    • Desert Ambushers: +50% chance of successfully launching an ambush

    Numidia Unit Roster:
    - Melee Infantry:

    T1: Slave InfantryT2: Numidian Light Infantry
    T2: Gaetuli Tribesmen
    T3: Desert Legionaries
    T3: Desert Cohort

    - Spear Infantry:
    T1: Numidian SpearmenT2: Desert Vigiles
    T3: Armoured Numidian Spears
    T4: Numidian Noble Infantry

    - Missile Infantry:
    T1: TribesmenT1: Tribal Slingers
    T2: Numidian Javelinmen
    T3: Heavy Numidian Skirmishers

    - Shock Cavalry:
    T2: Numidian Riders
    T3: Armoured Numidian Riders

    - Melee Cavalry:
    T2: Desert Cavalry
    T3: Armoured Desert Cavalry
    T3: Desert Legionary Cavalry

    - Missile Cavalry:
    T1: Gaetuli Horse SkirmishersT2: Numidian Cavalry
    T3: Armoured Numidian Cavalry
    T4: Numidian Noble Cavalry

    - Special:
    T2: Desert Chariots
    T3: Armoured Desert Chariots
    T4: African Elephants
     
    Chỉnh sửa cuối: 9/3/18
    Huynh Anh Khoa 1 thích bài này.
  14. nhinhonhinho

    nhinhonhinho Leon S. Kennedy GVN Veteran

    Tham gia ngày:
    10/9/07
    Bài viết:
    13,709
    Đệch, vào đặt cục gạch rồi ngồi hóng vậy :6cool_beat_brick:. Đành ngồi chờ, tự sướng với xem các ty thoai :4cool_doubt:

    Ty nào có trình vào làm cái review sơ sơ + 500 Vnđ screen shot cái nào :4cool_beauty:
     
  15. NT_00

    NT_00 Mr & Ms Pac-Man

    Tham gia ngày:
    16/1/08
    Bài viết:
    166
    game này nặng vê lờ các bác ạ,mà hỏi ngu phát mua lính chỗ nào kiếm hoài ko thấy :))
     
  16. Aomari0

    Aomari0 Mega Man GVN Veteran

    Tham gia ngày:
    2/10/11
    Bài viết:
    3,373
    Tưởng bác pre-order rồi, pre-order giờ này đang chơi tẹt ga rồi. Vào đây đặt gạch hóng là sao :8cool_amazed:?
     
    Huynh Anh Khoa 1 thích bài này.
  17. tieulyquang

    tieulyquang Samus Aran the Bounty Hunter GVN Veteran

    Tham gia ngày:
    1/3/03
    Bài viết:
    6,180
    Nơi ở:
    The Witcher 3
    Đánh trận History ở rừng teutoburg, đúng là khó thật, chơi Hard lần đầu cũng chỉ cắm đầu mà chạy, sơ ý để thằng Varus bị xiên chết :8cool_amazed:
    lần 2 tránh khéo hơn, chạy thoát an toàn :4cool_beauty:
     
  18. lop pho 2

    lop pho 2 Mega Man GVN Veteran

    Tham gia ngày:
    3/11/10
    Bài viết:
    3,413
    Nơi ở:
    Total war box
    Rome 1 nó bắt đánh cho thắng trận đó mới vãi.
    Mới vào mình mất mịa thằng cha Publisius Varus:))
     
  19. NT_00

    NT_00 Mr & Ms Pac-Man

    Tham gia ngày:
    16/1/08
    Bài viết:
    166
    build lính thế nào ấy kiếm hoài ko tìm dc build lính :(
     
  20. nhinhonhinho

    nhinhonhinho Leon S. Kennedy GVN Veteran

    Tham gia ngày:
    10/9/07
    Bài viết:
    13,709
    Thì đặt mua đĩa => đọc thấy nó lock region => postpone gấp => ngồi chờ :4onion56::cuteonion58:
     
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